Hi!
I'm trying to make a creaturewith fur and I'm looking for good ways to render it in big resolution as a animation.
I want to achive good affect and I want that It would be pretty fast (not very fast, but fast enough to render animation not in infinity time (on small renderfarm).
I saw that I could use normal mantra witharea lights, but then shadows on fur are not to beautifull (the whole shading is strange - definitely it needs something like gi).
The problem is that when I turno on gi (I create light template with light shader set to VEX Global Illumination shader) and I use any type of irradiance, the render time increasesvery much!
I've tried render it with photons (mikropolygon), but it is slow and I didn't get good results.
Only PBR render give some really good looking fur, but I'm aware that it could be slow when rendering animation?
Please If you have any “relationships” with rendering fur in Houdini for animation, share some best techniques - what render to use (mikropolyugon, pbr, ..?) etc
Thank you very much!