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jonnii
I want to be able to support Houdini for my game engine and would like to write a custom export plugin. How would i go about accomplishing this?

thanks
craiglhoffman
Why not just use Houdini's own Geometry Output capabilities?!? Make a “Geometry” ROP in the Outputs menu. You can bake out frames in almost every standard format.

Why bother writing something?

-Craig
jason_iversen
I agree with Craig; rather than getting totally involved with the HDK, I'd spit out some standard format like Wavefront OBJ and convert that to your game format as a standalone tool, perhaps. In that way you're far more flexible because you could accept geometry from ANY package.

(Unless you own the HDK already?)
jonnii
i dont have the HDK and from what i've read it is quite expensive. however i have already written an exporter for maya and max, so i could just do as you suggested.
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