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Full Version: imported bgeo mesh appears black in smooth shaded mode
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sf_dude
I imported a model into Houdini that was exported from Maya using BgeoWriter plugin. Not sure why, but when I switch to the smooth shaded mode, the model appears as if no default light was hitting it- completely black. Is there a way to fix it? Thanks.
graham
Sounds like the point normals are all messed up. Try blasting them away or creating new ones.
sf_dude
you might be right.
what would be the best way of doing it? is there a operator to reverse normals direction?
graham
Put down a Point SOP and set it to Add Normals to create new ones or use an Attribute SOP to delete existing ones.
sf_dude
sweet!!! I used Point and selected No Normal, that seems to fix it, although can it create problems somewhere down the road?
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