Hi there all,
I'm practising with character tools like setting up bone hieararchies and IK systems using the apprentice version. Studying with training videos and buzz3d tutorials I had been able to achieve some nice results and going well so far.
I've setup a basic leg IK, made some automation with expressions and chops. Mirrored the half to make it symmetrical. Then I decided to load up a character geometry and reposition the bones to fit it. At first it might seem not the correct way to set up a character, creating the bones first then bringing the gometry, but when you think to use your custom rig to fit your other characters as well, it is necessary. And here the problems start…
I couldn't be able to reposition my bones symmetrically. I pick up the bones OP and start to scale and position the bones but the mirrored half stays fixed. And while repositioning them some strange things happens to childs in hierarchy, they change their positions and scales. Try to correct them and this time the parents starts to jump off.
I think there must be a way to reposition or edit your mirrored bones and hierarchy to fit into another character. I must doing something wrong there. Hope I could explain the problem clearly, and appreciate some help on the situation.
Thanx in advance,
Cya.