How are people approaching texturing with using the new uv tools and uv viewport (especially the unwrap and pelt sops)?
Are most people bringing the textures in and pushing/pulling uv points much like the watermelon tutorial did? Or are you getting the pelted/unwrapped viewport out as an image and modifing your texture in an image editor according the wireframes from the uv viewport? Are people even doing a combination of the two? Are there benefits/drawbacks to one method over another?
And if you are getting the viewport/wireframe out and in to an image editor, how are you going about that? Screen capture? Flipbook render of viewport?
Any thoughts and/or opinions?
Dave