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grayOlorin
Howdy folks,

I was wondering if there is a way to save/override capture weights to an override file (ocapt) after they have been painted on a captureLayerPaint SOP. The only SOP that seems to allow me to manage these files is the capture SOP, but it only seems to save weights coming from the initial skinning calculation of the SOP, regardless of whether I set my Blend Factor to 0 or 1

any help on this would be appreciated
goldfarb
if you have different capture weights on a mesh just save out the geometry to bgeo with all the attributes…
it's by far the easiest way…
the ocapt stuff is from the Houdini 1.1 days…
grayOlorin
wow, looks like I was looking at quite the old feature let me give the bgeo a try

thanks!
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