I was wondering if there was a way I could have two overlapping textures fade in to one another on my geometry.
For example, I have a model with a layered surface shader applied. Base layer has texture of an ear and some extended skin areas of the head. The second layer has a texture of the side of the head. I uv pelted around the ear and have the texture applied. Appended a layer sop. Then uv pelted the side of the head and have that texture applied. The two pelts as well as the the two textures overlap eachother.
I'm aware of the different compositing methods for the multi-layer shop (add, subtract, multiply, and over) and those are great. But what i want to be able to do is have the two fade in to each other. Almost like having something that could make the ear texture be at 0% transparency when it meets with the head texture and 100% transparency at the end of the ear texture. And, of course, the same thing happening for the head texture. So that way they would blend nicely in to one another and thus reducing seams. It would also be cool if you could have different methods for the fading (i.e. linear, cubic).
Does this make sense at all? Is there a way to be able to do this? Any thoughts are appreciated.
Thanks,
Dave