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amazingjay
I'm trying to render a glass object, so I can composite it afterward with Photoshop (or the like).

I applied houdini's default glass shader to the object and I rendered it out… however, the glass appears to be pure black. Does anyone know how I can have the glass render the opacity/translucency?
amazingjay
found it! it's more of like this:
http://forums.odforce.net/index.php?showtopic=5792 [forums.odforce.net]

…apparently, I need to use the “vex glass” shader.
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