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Lyonz
Hi,

Wondering if anyone knows how to change the direction of a vector after you skin a surface together ? or should this be done before skinning ? As im wanting my displace along normals shader to work in the correct direction.

Thanks
Erik_JE
A Facet node with orient polygons and post-compute normals will probably fix your problem.
tamte
you should put that facet before Deform SOP and check Deform Normals (or deform Vector Attributes) on Deform SOP to avoid constantly recalculating Normals after deforming
the speed difference may not be huge, but with heavy meshes it may make some difference
Lyonz
Thanks will give this a shot
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