Search - User list
Full Version: Long calculating time per frame
Root » Houdini Indie and Apprentice » Long calculating time per frame
albertoandrei
Hi. I'm quite new to Houdini, in fact I'm trying to move from Maya to Houdini. So I've started with some tutorials that went pretty well and fast. But than, I tried the tutorial from Sidefx page named Blowing an image away with particles. The problem is that after writing the function in the color atribute for the point node that will make the particles take the color from the image pic(“/img/img1/default_pic”,$BBX,$BBZ,D_CR) the computer stays way to much to calculate (in my opinion) per frame color. It makes the color but it lasts forever. My computer is a i7 2,8 Ghz and gtx460 nvidia, so I thing there should be no problem with this kind os simulation. In the video the playback was realtime.

Thanks
tony_a
How many points are you using? Any chance you could post your hip file?

Cheers

Tony
SergVideo
I recommend to try this lesson:
http://www.sidefx.com/images/stories/tutorials/stickies/stickies_animation_tutorial.pdf [sidefx.com]
tamte
don't use Point SOP with pic() or img() expressions for that, they are too slow
use VOPs, the fastest possible way right now
here is the example
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.
Powered by DjangoBB