vbk!!!
May 16, 2011 08:22:31
Hello,
I am unable to render a scene using vexvolume procedural.
I am using the methode discribe in the fractal tutorials provide by cmivfx.
When I use only Volvop (even link to a cvex shader) everything is ok.
But mantra render nothing if I try to use vexvolume procedural.
If I add some smoke material it render a little square …
Thanks for you help
++
Vincent
brianBurke
May 16, 2011 11:42:10
edit: nvm. specifying bounds seems to be the problem, which makes a lot of sense. when there's no bound, it seems to be confining the volume to a 1x1 square area, which just so happens to look like a little box.
vbk!!!
May 16, 2011 14:43:44
yes it works now i set bounds properly
thx for the explaination and the litttle shader ( I will customize t instead of the basic smoke)
It seems the basicsmoke I more “secure” with its conditionnal statement but do you think its really useful ?
++
Vincent