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Full Version: how to import animation into houdini
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criscornellius
Hi everybody!
I want to try houdini rendering and effects with some character animations I made in softimage, and Maya.
what is usually the workflow to export a scene and to open it in houdini?
does the rig still works if i want to change something?
it is possible to keep all the texture projection and unwrapping information or I have to unwrap the geometry again from zero?

thank you all!
edward
Don't have answers to all your questions but look into exporting FBX from the other packages and then importing into Houdini.
mergen
i have same problem . FBX format is well . but i don't know what can i import it?
criscornellius
I tryed to export a simple scene from softimage. but I have problems with the geometry of the rigged characters. they get all distorted and messed up.
what is the settings you should keep while exporting an fbx with crosswalk?
edward
Make sure you're using FBX 2011
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