Hi everyone,
I'm trying to recreate the same web animation methodology that was done in the first Spiderman, particularly the one when Peter webbed a lunch try during lunch at school.
http://www.youtube.c…h?v=UMzqvxXRXM4 [youtube.c]
I have done some research and, just to summarize, I have found that it was done by procedurally propel virtual jets of particles looking like viscous liquid, which then solidify as it made contacts with its target.
I have done my tests and I'm now facing two main problems.
The first is how to “solidify”/freeze the emission and the entire web structure as it is, once the first particles reach their targets.
The second is how can I connect points between the main filaments that determines the direction of the emission, varying the structure of the web. Right now I'm using a Sort SOP to randomize the emitted point numbers and create not ordered connections, but of course the numbers change continuously over time making everything unstable..
Does anybody know how can I solve these problems or improve this kind of asset?
Here is the file I'm referring to.
Looking forward to hear from you guys,
Thanks a lot!