Hi,
I am trying to get a “caching process” per every new frame. Something like a “Cache SOP” attached to a network… and every time you press (+) on the time-line to advance one frame forward it stores the result. Then when you scrub between the range that you have already played it plays it in real-time.
Cache SOP will do it, but you know how you just hit the cache button and it stays there totally freezing Houdini until the caching is done.
I can possibly cheat by writing out dummy cache files to the $HOUDIN_TMP but I do not really want to fill the $TMP with crap.
Or maybe there is a way to access and make the Cache SOP do a one frame by one frame cache, with some options that can be scripted later?
Any ideas?
Thanks.