Hi all,
I have searched all over for a solution to this urgent problem. Im trying to link extra bones to an autorig system. How can this be done ?
1. I have created the initial autorig animation and deform rigs.
2. Parented bones inside the animation rig.
3. In the deform rig tried to add in the hook object and capture weight.
However the extra bones dont seem to effect the rig, other than this the rig works perfectly.
I have read on a odforce post though that the autorig system is created with a script and this is not possible, to create extra ear or wings bones.
Also is there a way to reduce the amount of bones that the autorig spine comes with as this could be linked to create a custom character ?
Any example files are much appreciated to help in building dragons tigers ects
Thanks