Thanks for the feedback.
protozoan
Great character and very convincing fur. Can you share some details on how you did it? Shadow maps on volumes or any fancy trickery?
No, I just used the standard tools with a little modification to give more control over the grooming fur and a lot of experimentation.
I transformed the whole character on an asset so all the fur controls were procedurally controlled, so even with some mesh modifications it was just a matter of updating some groups to make it work, they also could change the rig setup the way they want and I could still keep my setup working. So I spent a most of the time working on the fur look without worry about rigging, animation and modeling.
It was just a matter of placing the asset on the shot and it was procedurally modified as required.
There was a lot the could be improved and will on the next projects but in general was a great and flexible workflow.
I'll place the the final shots soon as I have them.