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dragon7
Hello everyone

This is my first animation with Houdini (well, if you don't count playing around with some half-finished rigs, it's my very first).
It's going to be a sequence for a live action movie I'm working on.

http://www.youtube.com/user/storytellerfilm?feature=mhee#p/u/1/YwlkXwl9Vu8 [youtube.com]
http://www.youtube.com/user/storytellerfilm?feature=mhee#p/u/0/eXSZJMTAHUk [youtube.com]

Feedback would be highly appreciated

Also, can someone tell me how to cycle an animation properly? I did it via dopesheet here, because nothing else worked, but thats not really good to work with…

dragon
Dennis Weil
You should use chops to cycle an animation. See attached file for a simple example.

-dennis
dragon7
Thanks for the example

…but somehow I can't get this to work on my model What am I doing wrong?
(Probably everything that can be done wrong ^^)
Dennis Weil
Your paths are set incorrectly.

On your fetch and export node you have to exchange

/obj/Raerejhu_animation_rig1/*

with

/obj/Raerejhu_animation_rig1

as well as enter a * into the Path parameter of your export node.

You would also have to trim your animation channels to the desired length to make the cycling work correctly. You can always check your results in the motion view. I've fixed your file and it shoudl work now, but i can't confirm that 100% as the embedded otl does not work for me unfortunately.

-dennis
dragon7
Thank you very much for your help - unfortunatly it's still giving me weird results
And I have no idea why or how to solve it…
Dennis Weil
What exactly are these weird results?

-dennis
dragon7
It seems to override the wrong channels… When I activate “export”, the rig is a complete mess.
Dennis Weil
The problem seems to be that the channels get exported to the wrong parameters.
The only way I could solve this is via prefixing all the animated parameters with something like ctrl and then just fetch those channels via ctrl* and also only export those to ctrl*.
If anyone has a better solution for this I'm also very interested.

-dennis
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