Search - User list
Full Version: normal and depth pass in takes
Root » Technical Discussion » normal and depth pass in takes
omy
could somebody tell how to create normal and depth pass in houdini using takes
thank you very much.
old_school
Just add two extra image planes in a standard Mantra ROP in the Properties > Output tab. There are a list of default exports you can choose from the right hand menu on the VEX Variable parameter for each export you add.

One export, choose Pz for depth pass.
Other export, choose N for normal pass.

Both should use the Pixel Filter “Closest Sample Filtering” returning minmax min and set to 32 bit float output. The minmax min filter will ensure that there is no filtering at geometric edges which will introduce errors when you use these in compositing operations.
omy
jeff
Just add two extra image planes in a standard Mantra ROP in the Properties > Output tab. There are a list of default exports you can choose from the right hand menu on the VEX Variable parameter for each export you add.

One export, choose Pz for depth pass.
Other export, choose N for normal pass.

Both should use the Pixel Filter “Closest Sample Filtering” returning minmax min and set to 32 bit float output. The minmax min filter will ensure that there is no filtering at geometric edges which will introduce errors when you use these in compositing operations.
Hi Jeff,
firstly thanks for the reply.can we do that using takes.Sorry im beginning with Houdini
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.
Powered by DjangoBB