circusmonkey
Sept. 24, 2011 07:29:05
Recently there was an interesting question posted on the list about normal displacement while keep the nice sharp edges generated using a vertex cusp sop. While looking at a posted solution, I cannot seem to eliminate the normals smoothing incorrectly, as you can see from the image.Is there anything I should be looking at inside the shader to eliminate this.
rob
mrCatfish
Sept. 26, 2011 15:51:46
Hm, interesting. I looked at your example and then at how I had described it on the list, and it looks like you did exactly what I did. I'm not sure if my example did the same and I just hadn't noticed, but I'm going to have another play with it, but would be good to see if anyone else has a chance to have a look and offer a solution.
tamte
Sept. 26, 2011 17:13:30
normals you are importing in shader are in object space, but they need to be in camera space to work correctly
so just put Transform VOP after importing them (after parameter1 node)
set
Interpretation to Normal
From Space to space
bject
To Space to space:current or space:camera
circusmonkey
Sept. 26, 2011 18:34:43
Tomas,
How on earth did I let that one get by me ! Cheers
rob