Yes! got it working with your suggestions
Unfortunately I could not find a way to do stamping variables with the point RBD object for seeding the grass with variation (was I going the wrong way?) but was able to do it with the copy SOP by doing the following:
- Make sure grass blades are capped (to help with SDF)
- Placed a peak before going into DOPNet. This is to give grass blades volume to help with SDF generation (just needed a bit), so it is close enough, especially since the Penetration detection occurs in larger objects
-Balanced volume resolution in fractured object with Resolve Penetration param in RBD Solver (looks like I was able to have low volume resolution if I kept a very high Resolve Penetration value). Tested with temporary isoOffset to make sure I was getting some voxels
-After the grass was free of penetration, I just applied another peak node with a value of the inverse of the original peak node to bring it back where it was thickness wise
Pretty exciting for me as it is my first foray into RBD
I gotta say, I love this program more and more every day!
Here is some comparisons and my scene for reference
Thanks again guys!