Hi! Im working on a fireplace scene where flames raise from a group of logs. Im using PyroFX as the solver and also the Pyro shader included in Houdini.
At the moment im having trouble getting the right shape for the flame, i want it more “swirly” but i always get a pretty straight flame.
I`ve done many pre tests, and here is part of the WIP
Tests:
01 - http://vimeo.com/30167942 [vimeo.com]
02 - http://vimeo.com/30273837 [vimeo.com]
03 - http://vimeo.com/30314817 [vimeo.com]
04 - http://vimeo.com/30405207 [vimeo.com]