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dbaciu
Hello guys.

I thought of showing you the roof generator that I'm working on.
And, while I'm at it, to ask you some questions…
First one: how one can approach the UV mapping of this thing?
As you can see is far from ok. I tried a gazillion things
but none of them seems to work ok so far.
And the last question (see last image): Maybe I'm stupid,
but why is the grid in the perspective view up in the air?
It should be in the plane between the roof and the walls
(where the roof starts)…
nzabala
Really Cool
dbaciu
Thank you! Some more images…
old_school
Very impressive! Some of those roof shapes are just whacked and plausible.
dbaciu
Thank you! They are just test shapes.
luserz2
Thanks, good lesson!
vbk!!!
topic rebirth !!!

It's a really nice tool to created Bandaciu.
Can you please give an explaination how to did.
I am dealing with building theses days, it could be more than welcome you write few words to detail your asset.

thanks
dan.baciu
Thanks for the appreciation.
Well, it's basically the straight skeleton of a polygon (building outline).
Here you'll find more details about this:

http://vterrain.org/Culture/BldCity/Roof/index.html [vterrain.org]
http://www.sable.mcgill.ca/~dbelan2/roofs/roofs.html [sable.mcgill.ca]

I have some updates on this thing since the last posts
(which was kind of long time ago)
Now it can generate roofs with arbitrary slope section (think Angkor Wat).
The UV mapping is ok now either.
Also I worked on some structure for the roof (rafters, ridges and such)
but it still needs some work.
Now I'm working on doing gable roofs, dormers etc…
vbk!!!
Thanks for your link.
I will study that.
dan.baciu
Hello guys. This is a part of the workflow using the roof generator to build roofs.
https://vimeo.com/58213385 [vimeo.com]
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