Hi guys.
Lip spray from cresting waves! I've been playing around a little, and I would like to emit spray from the sharpest crest's of a deformed surface.
I could go the attributetransfer way with colour, however that is very slow on a highly displaced mesh.
What I'm looking for is; a smarter way of selecting specific points based on perhaps the angles between surrounding points (vop sop).
I had thought about using a measure sop to measure curvature and group those points, but I did'nt get the wanted result (probably me doing something wrong).
Cheers.