hello,
I am doing a test for debris where I have a fractured geometry (wall) hitted by a ball. The debris are generated by the sides of the pieces which are moving (group them using a velocity expression) and all the calculation take place in dops. There is 0 bounce to both active and static objects, friction 2.
But as you can see on the attached video they are going crazy.
http://dl.dropbox.com/u/10756448/debris.m2v [dl.dropbox.com]
The wall hitted by the ball is one simulation saved on disk without debris and the I use this in another simulation (dopnet) as static geometry for the debris to collide with.