I uploaded an anim test for a student film.
I would like your opinion about the different ways to improve it.

http://vimeo.com/37168329 [vimeo.com]

The cows are procedurally animated with a copysop and a HOT ocean in a vopsop. If the movement is correct ( for me), there some mesh penetration
What solution to avoid this but“preserving” the main movement of the meshes ?

A simple Popnet is use to create the spray of oil. It doesn't follow the rythm of the water. I would like to transfert the EIgenvalue of the source point to drive the birth of the particle. Is it a good idea ? Can Iuse the attribute transfert sop for that ?

The particle of the water is not “fused” with the ocean mesh. I tried to create a mesh with a fluid surface node but it was not smart at all !
In fact I can't figure how to do this kind of thing ( without to kill my computer).


Thanks for your help.

++
vincent