Hey guys,

has anyone encountered an issue like this where spiky artefacts are being rendered surfaces on with displacement?

The shader is displacing on shards from a fracture. In addition, the geometry is being fused cause otherwise the edges do not appear connected.

I haven't been able to find a solution to clean this up yet. I have tried increasing the pixel samples, displacement bounds, shading quality, ray tracing quality, bias's, and dicing.

Thanks in advance for any tips guys!!