Hi guys,
Building octrees takes a long time for heavy or complex geometry. I don't know much about octrees, are they in world/object space or camera based? If they are in some kind of world/object space it would be really cool to have a kind of delayed load octree which could be baked out before rendering allowing mantra to skip the octree creation step and start rendering more quickly.
I THINK that's the idea with vrmeshes in VRay. They can't be displaced or altered after they're made but renders start immediately.
Would love to hear other peoples thoughts and please correct me if I'm wrong in understanding this.