With massive 4's ability to output fbx files per agent, did anyone try to bring simulations into Houdini yet?
I'm trying to do this to add some effects into my crowd simulation. The FBX files massive generated contains the animated skeleton per agent. What I'm stuck at is binding the geometries to these skeleton into Houdini. I've never brought a skinned object into Houdini before.
The ideal solution would be like what Massive did where you have one geometry instanced into every agent. Not having one geometry PER agent.
Can someone shed some insight?