Mrlours
March 16, 2012 13:58:35
Hello,
I'm actually using the new H12.0.564 and working on smoke simulation, but when i render it with mantra i get a little problem.
When i render a frame in the render view with the default mantra node all My 8 cores CPU are used (99%). But if i render all my frame via the render button it only use 60 % max. In the render mantra node i checked use Max Processor and tried also to put 8 in the thread count but nothing change.
what is the key please?
thomasAnderson
March 20, 2012 09:02:20
Check in BIOS for the multithreading is enabled.
and at the time you run H12 close the antivirus software's, it will decrease the CPU usages.
mark
March 26, 2012 09:37:37
Mrlours
Hello,
I'm actually using the new H12.0.564 and working on smoke simulation, but when i render it with mantra i get a little problem.
When i render a frame in the render view with the default mantra node all My 8 cores CPU are used (99%). But if i render all my frame via the render button it only use 60 % max. In the render mantra node i checked use Max Processor and tried also to put 8 in the thread count but nothing change.
what is the key please?
The render view forces ray-tracing on. Ray-tracing can often have better multi-threaded usage. Try setting the render engine to ray-tracing on the output driver to see if there's a difference.
Depending on your scene, micro-polygon rendering may render faster, even though there's less threading efficiency.
csp
March 31, 2012 13:55:04
well, I did my test with 7x2GHz processors on my machine and here is results:
H12
Micropololygon Rendering: 0:31 - max 59% of CPU
Ray Tracing: 0:15 - max 100% of CPU
Micropolygon PBR - 0:26 - max 59% of CPU
PBR - 0:13 - max 100% of CPU
H11
Micropololygon Rendering: 0:47 - max 59% of CPU
Ray Tracing: 0:18 - max 100% of CPU
Micropolygon PBR - 0:34 - max 59% of CPU
PBR - 0:12 - max 100% of CPU
(The scene was simple, 200 spheres with) Mantra Surface and reflections enabled.)
symek
March 31, 2012 14:55:58
i9089303
(The scene was simple, 200 spheres with) Mantra Surface and reflections enabled.)
Which is probably not the best way to test render performance… Make a real scene, with a couple of hundred of thousand polygons, some textures, and optionally motion blur. Also make sure your final outputs quality match.