jimc
March 19, 2012 11:04:31
Modeled in ZBrush, rigged in Messiah, and rendered in Houdini. Volumetric light done with the Atmosphere object and vex lit fog.
AlexNoq
April 13, 2012 20:54:06
Its really fantastic! Horror man :shock:
jimc
April 15, 2012 13:19:56
Couple more updates, now with texture maps.
Turntable with some basic animation:
http://vimeo.com/40403233 [
vimeo.com]
jimc
May 22, 2012 23:42:02
An environment for this guy:
groovemeteor
June 10, 2012 10:03:26
Cool character Jim!
Did you run into any problems when exporting the FBX from Messiah to Houdini?
jimc
June 10, 2012 10:12:24
I didn't use FBX

I have had problems with that in the past (though it's possible because I was using too many features from Messiah's deformers that couldn't be approximated in FBX).
So I just exported as MDD - easiest way to deal with it.
jimc
Sept. 2, 2012 10:43:44
brokenART
Sept. 27, 2012 18:13:08
Giger would be proud!
jimc
Oct. 18, 2012 18:09:18
Couple of shots of another model. Rendered with PBR, and this is my first attempt at using SSS. Still not sure how to control it very well. This guy's texture maps are not complete, still a work in progress.
jimc
Oct. 23, 2012 00:20:07
Couple more renders, more work on the shader to tweak the SSS usage. Still not quite satisfied.
milospejak
Oct. 24, 2012 12:07:08
Thumbs Up
jimc
Sept. 20, 2013 15:15:14
Another biomech variation, modeled in ZBrush and Modo, rigged and rendered in Houdini. Using PBR and a variation of the Mantra Surface Mat. Still getting the body look refined, once that's done then it's roughly a similar bunch of settings for the helmet.
5DN
June 27, 2014 16:18:57
WOW. really cool. nice one.