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nran
Hey guys,

Here is my recent project i have been working on for the past 3.5 weeks.
Everything is finished in HoudiniHD, includes modeling and texturing(The plane model was partially build in 3DMax for my previous project) https://vimeo.com/16888923 [vimeo.com]
The fluid sim was done by flip, and pop solver for splash.
Rendered with PBR and composted with Nuke.

Here is the final render http://vimeo.com/40493944 [vimeo.com] (not HD)

Hope you like it

Thanks
goldfarb
nice…can't wait to see the final!
sami.tawil
it s amazing but i am dazzled
is the whole ocean flip or is it tricked
as well how many particles do you have in the flip sover, it looks extremely detailed
rafaels
looking good!
nran
arctor
nice…can't wait to see the final!

Thanks , Here is the final render http://vimeo.com/40493944 [vimeo.com]
nran
rafaels
looking good!

Thanks man
nran
sami.tawil
it s amazing but i am dazzled
is the whole ocean flip or is it tricked
as well how many particles do you have in the flip sover, it looks extremely detailed

In Flip sim, the totally number of particles was 1.5M at the beginning.

“is the whole ocean flip or is it tricked” here is the link, you will see it http://vimeo.com/40493944 [vimeo.com]

Thanks man
cobrocci
amazing work!!!
i am a commercial pilot, but is that a cessna caravan on float !?
zdimaria
Good job man.
nran
cobrocci
amazing work!!!
i am a commercial pilot, but is that a cessna caravan on float !?

Thanks.
Yes, This is cessna caravan on float, but it's an older model which doesn't have additional vertical stabilizer on the tail.
nran
zdimaria
Good job man.

Thanks,
I should make this more better if i can use farm… :roll:
mjag07
Great job ,,,,

Thats makes me want to break my WW1 Seaplane model out and try that with it. Any tips you have would be great ..

Thanks
Mike
nran
mjag07
Great job ,,,,

Thats makes me want to break my WW1 Seaplane model out and try that with it. Any tips you have would be great ..

Thanks
Mike

Haha, just do it!!!!
vleermeneer
Nice work you got there!

It has been a while since the last post inside this topic.. but I was just wondering.. what technique did you use for rendering the splash/foam?

Have you been using the uniform volume for this?
nran
what technique did you use for rendering the splash/foam? just
PBR for everything….
vleermeneer
Well.. I meant more like what shader did you use for the particles?
Are they just rendered as Mantra points?
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