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Full Version: Get Cloth Collision from a Deform Rig Node
Root » Houdini Indie and Apprentice » Get Cloth Collision from a Deform Rig Node
Drex
Hi Mates!

I am trying to animate a little boy. I successfully did autorig from the Geometry, getting the Animation Rig and Deform Rig Nodes to animate.

Everything was fine at that point, but when I try to make Deform Rig Node works as collision for a cloth object (a t-shirt the boy wears) Houdini tells me the attempted operation failed because selected object has no geometry.

What I am missing or doing wrong? Can i transform the Deform Rig Node to a Geo? Or is there another way or technique to animate an autorigged character that wears a cloth object?

Thanks in Advance and Best Regards!
Drex
I think i solved it. I used as Cloth Collision a Geo Node with an Object Merge Operator inside, calling the Skin Node inside Deform Rig Node.
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