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Alejandro Echeverry
Hi,

Here are a video that shows a result of my new HDA emitter for FLIP sims to control every aspect in the emission of high viscosity sims.

Hope you like it!!!

https://vimeo.com/47189796 [vimeo.com]

Thanks.
pbowmar
Very nice!
neil_math_comp
Looks almost like the real thing!
Alejandro Echeverry
Thank you!!!
rweston
Nicely done, Alejandro! Looks like it will be mighty useful for whoever gets it in their toolkit
openstheway
Thats really cool, could you show something of the viscosity control could be powerful for a whole range of sims.
ragupasta
Beautiful simulation.

Any chance you can whip up a scene to show how you set up your UV's on a constantly changing topology like this?
Would be nice to dissect the information.
Alejandro Echeverry
Thank you!!!

In this file you can find my approach to define the uv's from the emitter, it's a extremely simple setup that works for this type of sims (high viscosity).
openstheway
Thanks for the file that will be a great help
TomMan
Hi,

tried to make some sense of the scene, but unfortunately it doesn't work in H14. Already exchanged some of the custom compounds which imported empty, like the custom scatter one, but still I don't see any particles in the flip sim.

Can anybody help me, since I'm still 98% an SI ICE guy, who still don't get everything in Houdini 100%?

Any help is much appreciated!

Cheers
Tom
TomMan
Last update for today. Overall look is quite o.k., though the surface tension still affects the frozen particles and probably causes jitter in the melted particles. Apply particle separation is enabled this time.

https://vimeo.com/134353442 [vimeo.com]
EmpireV
nice
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