That is great to hear!
It would be nice for sidefx to populate the orbolt store with some examples of GLSL shaders that do things such as overlay textures, subsurface scattering, anisotropic shading, sampling of point data, etc. This would serve several purposes:
- Give people examples on how to go about setting up GLSL shaders
- Give artists who are NOT shader code saavy (like me) a means to do realtime rendering of their assets
- Show off the power of your new 3.2 GL viewport. I think it is awesome what it can do, but it is not as accessible as mantra shaders due to the fact that there is no node based way of creating these
Anywho, mostly speaking out loud
hope to see a growth of assets in this area as well!