Thank you! and good advice.
Sure, so in short i created a set of wires. used an expression to animate them in y direction. threw them through a dopnetwork using wireobject, wire solver. at the end of the dop network i threw down a vortex force. In the “vortexforcecreateattrbiute” I used wave motion effects in the radius to get interesting formations played with the velocities and contour range.
you should really look at sams noodledefromer hip
http://ihoudini.blogspot.com/2009/09/wire-solver-and-wire-deformer.html [
ihoudini.blogspot.com]
Thats how i started. All in all its in the vortex force.
Like to see what you come up with!