How does one break only part of the Whole using Voronoi? I've scattered points on a specific side but the voronoi still breaks all of the geo. You know, like when a massive object is hit, pieces of it break off, but NOT the whole thing.
Is Voronoi useful for that or do I have to go a different route?
Also, on a different project, I have used the ‘break’ sop to cut some pieces in a torus followed by an “assemble” sop. When I drop the torus onto a floor it breaks apart using the RBD…. Problem is some pieces fly THROUGH the torus on impact, instead of projecting only on the outside… as would be the case in a real impact.
So basically the pieces imagine you have some M&Ms embedded on top of a doughnut… if you drop it, the M&Ms will fly outwards due to the shock of the doughnut hitting the floor… Some of mine do, but some pass through the doughnut and hit the floor. I'm guessing it's some tolerance issue. Any help as to where I should look would be appreciated.
Thank You….