luke046
June 30, 2013 11:31:57
Hi,
I thought I share some of my latest CHOPs rnds here as well. Lately I have been looking into audio driven fluids with rbds, and it is really an interesting field having the audio control the look and behavior of a simulation/animation. Any ideas, or tips for shading/comp improvements are welcomed.
FLIP
https://vimeo.com/69335077 [
vimeo.com]
Particles
https://vimeo.com/66265322 [
vimeo.com]
Pyro
https://vimeo.com/67220937 [
vimeo.com]
https://vimeo.com/69098094 [
vimeo.com]
https://vimeo.com/68842080 [
vimeo.com]
Cheers!
edward
June 30, 2013 13:56:13
Regarding the fluid beats, I think it would be really interesting if you could somehow make it so that when the fluids go back to the center, that they form something different each time.
luke046
June 30, 2013 14:24:06
Hi edward, thanks for the input. Hmm that would be interesting, could work with a gradient field. But I find it a bit tricky to get a defined shape quick with gradient though. Maybe some blend shapes could work
luke046
Sept. 2, 2013 09:58:04
Hi,
Here's a new FLIP beat with shapeshifting,
https://vimeo.com/73616558 [
vimeo.com]
luke046
Jan. 8, 2014 22:20:48
Here is another fluid beat with the same forces from previous FLIP beat but with smoke
https://vimeo.com/83495918 [
vimeo.com]