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luke046
Hi,
I thought I share some of my latest CHOPs rnds here as well. Lately I have been looking into audio driven fluids with rbds, and it is really an interesting field having the audio control the look and behavior of a simulation/animation. Any ideas, or tips for shading/comp improvements are welcomed.

FLIP
https://vimeo.com/69335077 [vimeo.com]

Particles
https://vimeo.com/66265322 [vimeo.com]

Pyro
https://vimeo.com/67220937 [vimeo.com]
https://vimeo.com/69098094 [vimeo.com]
https://vimeo.com/68842080 [vimeo.com]

Cheers!
edward
Regarding the fluid beats, I think it would be really interesting if you could somehow make it so that when the fluids go back to the center, that they form something different each time.
luke046
Hi edward, thanks for the input. Hmm that would be interesting, could work with a gradient field. But I find it a bit tricky to get a defined shape quick with gradient though. Maybe some blend shapes could work
luke046
Hi,
Here's a new FLIP beat with shapeshifting,
https://vimeo.com/73616558 [vimeo.com]
luke046
Here is another fluid beat with the same forces from previous FLIP beat but with smoke
https://vimeo.com/83495918 [vimeo.com]
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