Fluid Beats

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Hi,
I thought I share some of my latest CHOPs rnds here as well. Lately I have been looking into audio driven fluids with rbds, and it is really an interesting field having the audio control the look and behavior of a simulation/animation. Any ideas, or tips for shading/comp improvements are welcomed.

FLIP
https://vimeo.com/69335077 [vimeo.com]

Particles
https://vimeo.com/66265322 [vimeo.com]

Pyro
https://vimeo.com/67220937 [vimeo.com]
https://vimeo.com/69098094 [vimeo.com]
https://vimeo.com/68842080 [vimeo.com]

Cheers!
https://vimeo.com/lukaslundberg/videos [vimeo.com]
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Regarding the fluid beats, I think it would be really interesting if you could somehow make it so that when the fluids go back to the center, that they form something different each time.
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Hi edward, thanks for the input. Hmm that would be interesting, could work with a gradient field. But I find it a bit tricky to get a defined shape quick with gradient though. Maybe some blend shapes could work
https://vimeo.com/lukaslundberg/videos [vimeo.com]
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Hi,
Here's a new FLIP beat with shapeshifting,
https://vimeo.com/73616558 [vimeo.com]
https://vimeo.com/lukaslundberg/videos [vimeo.com]
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Here is another fluid beat with the same forces from previous FLIP beat but with smoke
https://vimeo.com/83495918 [vimeo.com]
https://vimeo.com/lukaslundberg/videos [vimeo.com]
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