Houdini Main Changelogs

20.0.625

Adds the Motion Blur Style and Motion Samples From Stage options to the Karma ROP and the Karma Render Settings LOP nodes.

today
20.0.625

XPU: fixed an issue where jittering could sometimes be seen with quaternion-motionblurred cameras

today
20.0.625

    The default values of the Animated Cache and Bindpose FBX path parameters    in the DemBones Skinning Converter SOP ROP now use $HOUDINI_TEMP_DIR    instead of $TEMP as the root.

yesterday
20.0.625

Fixed vertical adapt in the Animation Editor that would sometimes make the view jump vertically when pan out of the channel time range.

yesterday
20.0.625

Fixed a crash which could occur in the dynamicpath::WriteToGeometry APEX callback when the given path is empty.

yesterday
20.0.625

Fix problem where the light linker wasn't showing light collections in the left tree. Also some fixed some python exceptions when creating and deleting collections.

yesterday
20.0.625

Unpacking a packed USD prim which references a point instancer will now translate the 'invisibleIds' attribute into the SOP 'usdvisibility' attribute, similar to how primitive visibility is translated for other USD primitive types.

yesterday
20.0.625

Fixed a bug where the Hair Clump SOP acted as if the custom clump input was always connected.

yesterday
20.0.625

Update USD library to incorporate a fix for a crash that could occur when performing a selection or drawing a selection highlight.

yesterday
20.0.625

Fix a bug where LOP viewer states could print console warnings about a missing "primpattern" parameter.

yesterday
20.0.624

Fixed a bug in the Animate state that would cause the geometry for unpacked characters to disappear when entering and exiting the view state during playback.

Tue. February 20, 2024
20.0.624

Fixed several issues in Karma where deformation blur for computed primvars (i.e. skinned primitives) behaved differently from regular deformation blur. In particular, the "Motion Samples from Stage" setting is now supported for computed primvars.

Tue. February 20, 2024
19.5.895

Fixed a warning when using landscapes with the old Unreal input system.

Mon. February 19, 2024
20.0.622

Fixed a warning when exporting landscapes with the old Unreal input system.

Mon. February 19, 2024
20.0.621

Fixes a bug in the Mask from Bounds LOP which prevented it from working with certain primitive purposes.

Sat. February 17, 2024
20.0.620

Fix use of tbbmalloc on Windows 11 insider preview builds (up to version 24H2 build 26058.1000).

Fri. February 16, 2024
20.0.620

In the Hotkey Editor, add the ability to interactively resize columns. The resize handle is at the right edge of the column to be resized plus the left edge of the next column. Control clicking the resize handle will auto-resize the column.

Fri. February 16, 2024
20.0.620

Upgraded Houdini's USD library to fix a number of issues:

  • Improve performance when adding or removing sublayers
  • Fix to allow importing USD plugin python modules (e.g. pxr.UsdAbc)
  • Avoid crashes when using pxr.Pcp.NodeRef class
  • Fix incorrect Storm blendshapes with no skinning
  • Respect Alembic "dccpfs" metadata in USD Alembic importer
  • Fixes for motion blur on crowd agents
Fri. February 16, 2024
20.0.620

Fix a GLSL compilation error for MaterialX in the Scene View when both a displacement and a surface shader are present.

Fri. February 16, 2024
20.0.620

Adds float and color ramp support to APEX, along with asscoiated callbacks string::ToRamp, string::FromRamp, and RampLookup.

Fri. February 16, 2024
20.0.620

Fixed Event Queue Full console warnings when loading some heavier hip files

Fri. February 16, 2024
20.0.618

Fixed a crash when cooking if an HDA input straddles a world partition boundary.

Thu. February 15, 2024
19.5.891

Fixed a crash during cooking if an HDA input straddles a world partition boundary.

Thu. February 15, 2024
20.0.619

Fixed a bug with the relative performance coloring tint in TOPs, when displaying work items with cook times close to 0.

Thu. February 15, 2024
20.0.618

Fixed an issue where TAB menu was used even when there was no APEX graph. Also added overlay text to indicate empty/editable APEX graph.

Wed. February 14, 2024