Houdini Main Changelogs

Houdini 16.5.602 Unity plugin: Label parameters should properly display their labels now. Fri. September 21, 2018
Houdini 16.5.602 Corrected the help documentation for the wireobject's targetdamping parameter. Fri. September 21, 2018
Houdini 16.5.602 Fixed a bug in the Alembic SOP that could prevent it from reloading geometry if the specified file did not exist when initially cooking the SOP. Fri. September 21, 2018
Houdini 16.5.601 Unity plugin: Fixes issues with parsing float values from strings on locales that use different decimal separator such as comma instead of dot. The plugin will set the System.Threading.Thread.CurrentThread.CurrentCulture to CultureInfo.InvariantCulture by default. This can be disabled in Plugin Settings. Updated docs with info on this change and terrain layers. Thu. September 20, 2018
Houdini 16.5.601 Fixed a temporary regression in the viewport that could cause crashes when navigating around a SOP network, especially if some SOPs had their template flags on. Thu. September 20, 2018
Houdini 16.5.600 Added two new fields to HAPI_ParmInfo: visibilityConditionSH and disabledConditionSH, which allow you to get the raw condition string of the visibility and enabled/disabled properties of the parameter Wed. September 19, 2018
Houdini 16.5.600 Fixed bugs with handle orientation picking where picks intended to change the orientation and keep position or vice versa did not work properly. Wed. September 19, 2018
Houdini 16.5.599 File parameters now uses their "Browse Mode" to decide if pushing the browse button will create a File Save / File Open dialog. A "File Open" dialog will be created if browse mode is set to "Read only". This fixes issues when trying to open write-protected files. Tue. September 18, 2018
Houdini 16.5.599 Unity plugin: Fixes for inputs for assets in saved scenes, as well as when duplicating assets. The wrong input might have been reconnected, or if it was an input asset, it might not have been properly reconnected.

Added support for Houdini box and sphere native types to be automatically converted to Unity box and sphere colliders if their group name is set to collision_geo or rendered_collision_geo. This support for box and sphere types can be disabled in Plugin Settings -> Cook Options.

Tue. September 18, 2018
Houdini 16.5.598 Fixed an issue that could potentially cause knee popping if foot locking was enabled and the leg was nearly straight in the agent's initial pose. Mon. September 17, 2018
Houdini 16.5.595 Fixed an unresolved symbol in the HDK's GEO_PrimVDB::GridAccessor. Fri. September 14, 2018
Houdini 16.5.595 Fixed printouts about script files not found, when placing RIS shaders. Fri. September 14, 2018
Houdini 16.5.594 Fixed a potential crash in style sheets. Thu. September 13, 2018
Houdini 16.5.594 Fixed a bug in gply, introduced in 16.5.413, where binary files using CRLF endings were not properly parsed. Thu. September 13, 2018
Houdini 16.5.593 Fixed bug that would cause the Soft Transform and Soft Peak SOPs to treat an empty group as affecting everything when the Edge or Surface distance metrics were used. Wed. September 12, 2018
Houdini 16.5.593 The particle scale multiplier for the avoidance and obstacle forces can now be overridden per-agent with a 'pscalemultiplier' point attribute. Wed. September 12, 2018
Houdini 16.5.592 Unity plugin: Fixed asset inputs not being recreated on Rebuild Asset. Tue. September 11, 2018
Houdini 16.5.592 Unity plugin: Fix case where geo node is switching from mesh to instancer. Bug had the mesh output sticking around. Tue. September 11, 2018
Houdini 16.5.592 Unity plugin: Added support for setting instance prefix name via attribute with name 'instance_prefix'. Updated docs. Force shelf textures to be reloaded when scene changes causing them to be invalidated. Tue. September 11, 2018
Houdini 16.5.592 Pyro Solvers named other than pyrosolver1 will properly use the cooling ramp in OpenCL mode. Tue. September 11, 2018
Houdini 16.5.592 Fix leak of viewport geometry when jumping up multiple levels, mostly commonly triggered by a jump target network in an HDA. Tue. September 11, 2018
Houdini 16.5.592 Unity plugin: Fix for Assets string getting replaced improperly in asset path when it shows up as subfolder to Assets/. Tue. September 11, 2018
Houdini 16.5.591 A bug has been fixed in the smoke solver that affected simulations with animated timescales, cooling, and temperature diffusion rates. The solver works correctly in those regards now, meaning old simulations to which this change is relevant will produce different results. Mon. September 10, 2018
Houdini 16.5.591 Fixed a potential crash in crowd simulations that used the Agent Clip Layer DOP but had a state transition involving two states that did not have any layered clips. Mon. September 10, 2018
Houdini 16.5.591 Unity plugin: Updated terrain docs section with recent changes. Mon. September 10, 2018