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Houdini 15.5.614
Fixed bug where hou.Parm.isAtDefault() was not adding a parm dependency.
yesterday
Houdini 15.5.614
  • Unreal: Added rotation and scale attributes to curve inputs.
  • Unreal: fixed a bug when selecting multiple curve points at the same time.
  • Unreal: fixed asset with world inputs being instantiated twice if modified after load.
  • Unreal: fixed world inputs being disconnected after load because of their AssetId being valid.
yesterday
Houdini 15.5.614
HAPI: Made it so any geo can be overwritten by attribute setters. HAPI: HAPI_RevertGeo() will now unlock the node if is not an Edit SOP.
yesterday
Houdini 15.5.614
Made several improvements to the Agent Configure Joints SOP:
  • Added an option on the Agent Configure Joints SOP to control which animation clips are used when automatically computing joint limits.

  • Significantly improved the performance of the automatic joint limit computation, and fixed a bug where hinge joints could occasionally have a rotation range of zero degrees in both directions.

  • Improved how the Agent Configure Joints SOP determines the alignment of the child twist axis when automatically computing joint limits. This fixes occasional issues with joint-based rigs where both the computed limits and the child twist axis could be misaligned compared to the expected result.

  • Fixed a bug where the computed twist limits could be larger than necessary.

  • Fixed some issues in the Agent Configure Joints SOP where the twist limit guide geometry could be drawn incorrectly, and where the joint limits could be computed incorrectly. These cases occurred when the child rotation parameter was non-zero.

yesterday
Houdini 15.5.614
Maya: Added support for Maya 2017.
yesterday
Houdini 15.5.613
Fixed an issue in the Bullet solver where capsules with non-uniform scales (i.e. elliptical end caps) could have incorrect collision shapes.
Thu. September 29, 2016
Houdini 15.5.613
Fixed a bug in the Bullet solver where a cone twist or slider constraint anchor's orientation could be flipped.
Thu. September 29, 2016
Houdini 15.5.613
The Bullet solver now supports optional array attributes for varying values of friction, bounce, inertial tensor stiffness, force, and torque for each of an agent's rigid bodies. The RBD Packed Object help page now lists the available agent-specific point attributes.
Thu. September 29, 2016
Houdini 15.5.613
The Agent Constraint Network SOP's behaviour of creating pin constraints between multiple root collision shapes is now optional (and off by default), as well as when no joint limits were configured. The Test Simulation: Ragdoll SOP also now exposes these parameters from its embedded Agent Constraint Network SOP.
Thu. September 29, 2016
Houdini 15.5.612
Fixed an occasional issue where a transition could start later than expected if it was triggered when the clip time happened to be almost equal to the start of a transition region, but was slightly less. A small tolerance is now used for the floating point comparison.
Wed. September 28, 2016
Houdini 15.5.612
Fixed bugs with primitives in pick buffers obscuring higher priority components that manifested in the PolySplit, Edit and UV Edit states.
Wed. September 28, 2016
Houdini 15.5.611
Fixed an issue where the behaviour of the hou.Agent.setClips() method was inconsistent with the VEX setagentclipnames() function (the clip times and weights were always reset to default values, instead of being left as-is for existing entries).
Tue. September 27, 2016
Houdini 15.5.611
Added RenderMan RIS shelf with lights, rops, and some shaders.
Tue. September 27, 2016
Houdini 15.5.611
Fixed a bug that caused static meshes to be improperly retained by level files when houdini asset is deleted.
Tue. September 27, 2016
Houdini 15.5.611
Fixed a bug that caused several hou.ChopNode methods to incorrectly add a time dependency.
Tue. September 27, 2016
Houdini 15.5.611
Improved geometry input widget to allow a list of inputs. The inputs hav a primitive attribute unreal_input_mesh_name set to their project asset path.
Tue. September 27, 2016
Houdini 15.5.611
Fixed a bug where the Agent ROP and Agent SOP could error out if the object subnet contained node names that were the same under case insensitive comparison.
Tue. September 27, 2016
Houdini 15.5.611
Reordered 'principledshader' VOP outputs to match ordering in H15/H16.
Tue. September 27, 2016
Houdini 15.5.610
Updated transform parameters on Pixar RIS Light objects.
Mon. September 26, 2016
Houdini 15.5.610
Fixed an issue that could cause the Agent Clip SOP to incorrectly become time dependent when loading a clip from a CHOP.
Mon. September 26, 2016
Houdini 15.5.609
Fixed a bug in the TopoBuild state that prevented it from working correctly in multiple views.
Fri. September 23, 2016
Houdini 15.5.609
Fixed bug rebuilding asset when obj visibility was changed in asset
Fri. September 23, 2016
Houdini 15.5.609
Fixed bug with cooking after loading a level with instanced inputs
Fri. September 23, 2016
Houdini 15.5.609
Added rotation and pscale attribute to curve inputs created by an unreal spline component. Fixed multiple issues when modifying world outliner inputs after loading from file.
Fri. September 23, 2016
Houdini 15.5.608
Added some special case handling to the PolyExpand2D SOP that can substantially improve cooking time in certain degenerate cases. Also improved warning messages that might be added during the cook to give more information.
Thu. September 22, 2016