Houdini Main Changelogs

Houdini 17.5.350 Fixed an issue with partitioners nodes behaving as if they were dynamic when doing an RMB->Generate Node, even if the partitoner is static. This also included a fix for a related issue with procesors below two partitioner nodes in sequence behaving as if they had a dynamic input. Fri. August 16, 2019
Houdini 17.5.350 Fixed confusing behavior with the way that work item frame values are copied onto partitions. The frame value is now inherited in the same way as other attributes, based on the sorting options on the node. It is still possible to set a custom frame on a partition when implementing a partitioner node, using the pdg.PartitionHolder.setPartitionFrame method. Fri. August 16, 2019
Houdini 17.5.350 Changed HQueue scheduler binding to avoid the potential CannotSendRequest errors when communicating with hqueue server via rpc. Fri. August 16, 2019
Houdini 17.5.350 Added Organize By Attribute modes to CHOP Geometry to select how to drive value when points are missing. Fri. August 16, 2019
Houdini 17.5.350 Added a new rotation mode named Euler (Raw Angles) to the CHOP blend constraints. Fri. August 16, 2019
Houdini 17.5.350 Fixed CHOP range for IK/FK twist bones, which prevented twist bones from rotating on any frame other than frame 1. Fri. August 16, 2019
Houdini 17.5.350 PDG nodes now correctly set their Houdini node path when evaluating, so that hou.pwd() and relative channel refs work as expected. Fri. August 16, 2019
Houdini 17.5.350 Fixed a potential crash when attempting to use hou.Geometry.pointStringAttribValues() on a string array attribute. Fri. August 16, 2019
Houdini 17.5.350 Fixed opparmtransform() and related vex functions that were not tracking properly the current IK solver on bones. Installing an IK solver on constrained bones would not dirty the getworldspace CHOP nodes of the first bone. Fri. August 16, 2019
Houdini 17.5.349 Added an option to the Geometry Import TOP for loading geometry using the current Houdini time value when import from SOPs, instead of loading the geometry at the frame/time associated the PDG work item. This is also now the default setting for the Geometry Import created as part of a TOP SOP. Thu. August 15, 2019
Houdini 17.5.349 Fixed an issue where batch items cooking with the First Frame is Ready option would fail, due to an issue where the batch wouldn't always wait for its dependencies before starting work on a sub item. Thu. August 15, 2019
Houdini 17.5.349 Fixed a crash when querying user properties on object containing packed geometry via renderstate(). Thu. August 15, 2019
Houdini 17.5.349 Fix Open ROP depth rendering issue if transparent objects were in the scene. Thu. August 15, 2019
Houdini 17.5.349 Fixed IFD generation bug when there were point cloud lights and the scene used a lens shader on the camera. Thu. August 15, 2019
Houdini 17.5.349 Since SOPs allows vectors like Cd and uv to be scalar, the viewport now handles these cases a bit better by converting to greyscale or padding them with 0 when passing these vectors to GLSL shaders. Thu. August 15, 2019
Houdini 17.5.349 Fixed IK from Bones tool to compensate for new 'keep position when parenting' behavior Thu. August 15, 2019
Houdini 17.5.349
  • Fixed regression on asset inputs introduced in 17.5.327 that prevented

    downstream asset recooks following a parameter change on the input HDA is the input was an object path parameter.
  • Fixed the "Open in Houdini" action not being executed if the Houdini Engine session wasn't yet started.

Thu. August 15, 2019
Houdini 17.5.348
  • Fixed HQueue Submit Graph as Job missing support file.
  • Added pdg.GraphContext.removeAllEventHandlers
  • Added pdg.Node.removeAllEventHandlers
Wed. August 14, 2019
Houdini 17.5.348 The TOP Deadline scheduler now uses the native onTick callback instead of the python tick logic. Wed. August 14, 2019
Houdini 17.5.348 Fixed a UI glitch when selecting from the last row of a color picker. Wed. August 14, 2019
Houdini 17.5.348 Fixed an issue with TOP nodes not reporting errors for invalid parameter expressions. Wed. August 14, 2019
Houdini 17.5.348 Fixed bug in HF_output's python script that made uv tiles naming to be incorrect. Wed. August 14, 2019
Houdini 17.5.348 Fix regression where the "Get from parameter" button stopped working on ramp parameters in the Operator Type Properties and Edit Parameter Interface windows. Wed. August 14, 2019
Houdini 17.5.347 Fixed a crash with the animation editor display range. Tue. August 13, 2019
Houdini 17.5.347 Added a BakeOutputTextures option to the asset node which is on by default for backward compatibility. Turning this option off disables baking houdini textures to maya file textures. This can improve the plugin performance with assets that have textures that are often dirtied, but are not needed to be updated for Maya visualization. Tue. August 13, 2019