Houdini Main Changelogs

20.5.487

Hang after open from hrecipes.storage.PresetStore._defer_library_uninstall_callbackfn

  • Fix bug in recipe storage when unloading HDAs that was making Houdini to hang on startup.
yesterday
20.5.487

The Cache LOP and USD ROP "Existence tracking to set visibility" feature now behaves properly when the stage time codes per second value is not set to the default 24.

yesterday
19.5.1231

Fix an issue which could cause selection of lights and cameras in the LOP viewport to stop working.

Tue. January 21, 2025
20.0.958

Fix an issue which could cause selection of lights and cameras in the LOP viewport to stop working.

Tue. January 21, 2025
20.5.486

Fix an issue which could cause selection of lights and cameras in the LOP viewport to stop working.

Tue. January 21, 2025
20.5.486

Adding the ability to refresh the per-renderer tabs on LOP nodes. This can be done on a single node from the "Initialize Parameters" menu, or for the whole hip file from the top level Render menu.

Tue. January 21, 2025
20.5.486

Fixed documentation which incorrectly claimed that the explicitly set tooltip in the parameter interface editor took precedence over that extracted from the node help.

Tue. January 21, 2025
20.5.486

Added transform handle bindings for the test geometry SOPs that pivot about the origin (all but Template Body and Template Head).

Tue. January 21, 2025
20.5.485

Updated the ZibraVDBForHoudini SideFX Labs plugin to v0.2.2.2. Summary of changes outlined here: https://github.com/ZibraAI/ZibraVDBForHoudini/releases/tag/v0.2.2.2

Mon. January 20, 2025
20.5.485

Instead of crashing, the glTF importer will now check for required extensions and report an error if the glTF file being imported requires an extension that is unsupported by the importer.

Mon. January 20, 2025
20.5.485

Add APEX Graph SOP, which is currently an alias to APEX Edit Graph. This is intended to be the new name going forward and will replace this with 2.0 iteration in the future.

Mon. January 20, 2025
20.5.485

Fixed bug where keying with alt+click in the Animation Editor for the APEX Animation State would be excessively slow.

Mon. January 20, 2025
20.5.482

Fixed an issue with auto-crop in husk which could create invalid data windows when the data window was very small.

Fri. January 17, 2025
20.5.482

Fixed an issue with the TOP status bar not appearing in the network editor when selecting a work item from outside of TOPs.

Fri. January 17, 2025
20.5.482

Fixed a crash when switching back to HoudiniVK from a render delegate and volumes are in the scene.

Fri. January 17, 2025
20.5.482

Fix missing autocomplete in the APEX Script SOP for various APEX types, including arrays.

Fri. January 17, 2025
20.5.481

Fixed a bug where Cryptomatte manifest would contain IDs from previous frames or from previous render products when rendering multiple products or multiple frames within a single process.

Thu. January 16, 2025
20.5.481

Reduced thread contention on machines with very large number of threads, particularly in cases where render time is dominated by texture lookups.

Thu. January 16, 2025
20.5.481

Fixed a bug in glTF Hierarchy that could cause textures to be incorrectly assigned in an object's material when there are multiple textures.

Thu. January 16, 2025
20.5.481

The SOP Import LOP now authors the `fieldClass` and `fieldDataType` attributes for OpenVDBAsset prims.

Thu. January 16, 2025
20.5.481

Fix bug that could occur when rigs have duplicate named controls.

Thu. January 16, 2025
20.5.480

Added a new batching option to the Python Script TOP for creating batches with a per-frame dependency on input work items, and a size determined by scanning for input work items with a contiguous frame range.

Wed. January 15, 2025
20.5.480

When cooking out of process, the Python Script TOP now has parameters for adding extra PYTHONPATH entries used for importing modules. The extra paths are added to the sys.path list automatically for script tasks created by the node.

Wed. January 15, 2025
20.5.480

Fixed issues in several KineFX VEX functions with skeletons containing closed two-point polygons, which could cause unexpected behaviour in various KineFX SOPs.

Wed. January 15, 2025
20.5.480

Updated the ZibraVDBForHoudini SideFX Labs plugin to v0.2.2.1. Summary of changes outlined here: https://github.com/ZibraAI/ZibraVDBForHoudini/releases/tag/v0.2.2.1

Wed. January 15, 2025