Houdini Main Changelogs

20.5.444

Fixed in issue with the viewport erroring out on empty geometry inputs on the Attribute Adjust Array SOP

yesterday
20.0.916

Fixed a Windows-only issue where the HQueue Client sometimes went offline because of XML-RPC int limit failures when sending a status update to the HQueue Server.

yesterday
20.5.444

Fixed a Windows-only issue where the HQueue Client sometimes went offline because of XML-RPC int limit failures when sending a status update to the HQueue Server.

yesterday
20.5.444

Added Frankenmuscle mirroring to Muscle Mirror SOP.

yesterday
20.5.444

Fixed an issue in the SOP Import LOP which could cause static (rigid) agent shapes to be incorrectly transformed by UsdSkel when the source agent shape's geometry had a boneCapture attribute.

yesterday
20.5.444

Fixed background view of Environment lights in OBJ being too bright Fixed lighting from Environment lights in LOPs being too dark

yesterday
20.5.444

Fixed potential crash when drawing APEX characters is character deformation enabled, caused by SSBO block failing to allocate

yesterday
20.5.444

Mantra will now use the OCIO file_rules to set color space metadata when saving image files. This may impact users who have set up specific file rules for .exr files (to save to ACEScg for example).

yesterday
20.5.444

Mantra will now use the OCIO file_rules to set color space metadata when saving image files.

yesterday
20.5.443

Fixed an issue with TOP checkpoint files not loading properly on start-up when the TOP network has delay synced HDAs in it.

Mon. December 9, 2024
20.5.443

Fixed a potential crash in the viewport when displaying packed USD primitives.

Mon. December 9, 2024
20.5.443

Fix an issue in APEX Script where the 'in' python keyword was not being recognized properly as a protected keyword.

Mon. December 9, 2024
20.5.443

The VOP node used to author a Material prim will now show up in the "Jump to Existing Editor Nodes" context submenu.

Mon. December 9, 2024
19.5.1188

Fix recent regression that broke the ability to create a new node for editing a USD prim.

Mon. December 9, 2024
20.0.915

Fix recent regression that broke the ability to create a new node for editing a USD prim.

Mon. December 9, 2024
20.5.443

Fixed a crash with packed fragments when rendering with the Flipbook ROP.

Mon. December 9, 2024
20.5.443

Added support for the disableDepthOfField property in the USD render settings prim.

Mon. December 9, 2024
20.5.440
  • Fix a bug to avoid updating the recipe location folder when editingthe content of a recipe.
Fri. December 6, 2024
20.5.440

Fixed a bug where the hou.fs.Path and hou.fs.FileReader HOM classes failed to read data stored in HDA sections.

Fri. December 6, 2024
20.5.440

Fixed the Rig Tree panel in the Qt 6 build, which was unable to display any information.

Fri. December 6, 2024
20.5.438

Added a parm on the Geometry Import TOP that controls how the node should handle input geometry. The default behavior remains the same -- empty geometry is imported normally -- but it's now possible to configure the node to ignore empty inputs, or generate a warning/error.

Wed. December 4, 2024
20.5.438

Fixed possible NaNs in volume renders when the sampling field is unused by the shader.

Wed. December 4, 2024
20.5.438

Fixed an issue in the Clip 2.0 SOP where the Snapping Tolerance would not respect the input group. Points that are excluded from the input group will now remain at their original position.

Wed. December 4, 2024
20.5.438

Fixed an issue in the Clip 2.0 SOP where the Snapping Tolerance would not respect the input group.

Wed. December 4, 2024
20.5.438

Fixed an issue where the APEX Animation Layers panel would fail to open in QT6 builds.

Wed. December 4, 2024