Houdini Main Changelogs

Houdini 17.5.298 Fixed imagemagic node handling of custom binary path on windows.

Fixed display of html tags in workitem panel string data

Improved HQueue Submit as Job dialog.

yesterday
Houdini 17.5.298 Unity plugin: Fix for generating large number of instances crashing the plugin. yesterday
Houdini 17.5.298 Fixed a terrain adaptation issue where hip joints without any associated limbs would be incorrectly shifted by a large distance. yesterday
Houdini 17.5.298 The Attribute Create SOP has an Auto Precision. This will warn and use 32bit precision, as it is only here for forward compatibility. yesterday
Houdini 17.5.298 Fixed a bug in the Agent Terrain Adaptation SOP where the Reference Direction and Reference Up parameters were not respected. yesterday
Houdini 17.5.298 Fixed an issue which might have caused crashes when running VEX in 64-bit mode. yesterday
Houdini 17.5.295 Fixed a bug in the Tab menu that prevented some items with the same label from being disambiguated. Also, disambiguated items are now sorted. Fri. June 21, 2019
Houdini 17.5.295 Fixed a bug where finding the closest point on a triangle to a query point could produce an incorrect position in some cases when the point was close to an edge of the triangle and some other conditions were met. Fri. June 21, 2019
Houdini 17.5.295 Fixed a bug where finding the closest point on a triangle to a query point could produce an incorrect position in some cases when the point was close to an edge of the triangle and some other conditions were met. Fri. June 21, 2019
Houdini 17.5.295 Fix bug where evaluating the same parameter from multiple threads may result in missing time dependencies. This was apparent when using an Attribute Wrangle SOP that evaluated a time-dependent parameter using ch(). Fri. June 21, 2019
Houdini 17.5.294 Change sendcommand to pass workitem json to the sharedservers so that sendcommand scripts can use the job workitem API.

Add a --log parameter to the shared server scripts for output logging, and report this file as result data on the beginserver work item.

Thu. June 20, 2019
Houdini 17.5.294 Unity plugin: Fixed error when generating geometry that has a collider, via the collision_geo group, using HEU_GeoSync and PDGAssetLink. Thu. June 20, 2019
Houdini 17.5.294 Added Redshift to the map of gallery labels. Thu. June 20, 2019
Houdini 17.5.293 Fix regression from Houdini 17 where multiple match*() keys in a row might erroneously cause infinite evaluation errors. Wed. June 19, 2019
Houdini 17.5.293 Changed lookup of $HFS in libHAPIL to use GetEnvironmentVariable on Windows instead of getenv to fix failure to locate HFS in some cases. Wed. June 19, 2019
Houdini 17.5.293 Fix for bug where attaching an existing input to a new asset would cook the output existing assets as well as the new asset Wed. June 19, 2019
Houdini 17.5.292 Rename "Commercial Licensing" option to "License Server", to reflect the fact that it works with all license types. Tue. June 18, 2019
Houdini 17.5.292 Fixed a bug that would cause the Autorig to fail to build with a Glove type hand Tue. June 18, 2019
Houdini 17.5.292 The hou.NodeType.deprecationInfo will properly return the new_type for SOP and SHOP nodes. Tue. June 18, 2019
Houdini 17.5.292 Changed commandchain nodes to include the scheduler name in the sharedserver attribute in the form scheduler/server, so that downstream items can locate the server info.

Added a getSharedServerInfo method to the GraphContext object which is used to look up server info based on the full name.

Improved sendcommand node to cook inprocess instead of writing out the script file and passing the via a scheduled job.

Tue. June 18, 2019
Houdini 17.5.292 filepattern node will now generate monotonically increasing indexes when generating from upstream work items. Previously the indexes would match the upstream item. Tue. June 18, 2019
Houdini 17.5.292 Performance improvement to HQueue scheduler binding. Uses batching of newjob submissions to increase job submission throughput.

Restores use of job callbacks to signal state changes back to pdgmq.

Improvement to pdgmq server event relay throughput.

Tue. June 18, 2019
Houdini 17.5.292 Unity plugin: Fixed generation of Unity terrain splat map blending. Tue. June 18, 2019
Houdini 17.5.292 Fixed the HQueue newjob() RPC function so that it always returns job ids in sorted ascending order. Tue. June 18, 2019
Houdini 17.5.291 Fix for pdgmq processes not shutting down when houdini closes before cook completes (hqueue, tractor) Mon. June 17, 2019