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Houdini 15.5.609
Fixed a bug in the TopoBuild state that prevented it from working correctly in multiple views.
Fri. September 23, 2016
Houdini 15.5.609
Fixed bug rebuilding asset when obj visibility was changed in asset
Fri. September 23, 2016
Houdini 15.5.609
Fixed bug with cooking after loading a level with instanced inputs
Fri. September 23, 2016
Houdini 15.5.609
Added rotation and pscale attribute to curve inputs created by an unreal spline component. Fixed multiple issues when modifying world outliner inputs after loading from file.
Fri. September 23, 2016
Houdini 15.5.608
Added some special case handling to the PolyExpand2D SOP that can substantially improve cooking time in certain degenerate cases. Also improved warning messages that might be added during the cook to give more information.
Thu. September 22, 2016
Houdini 15.5.607
Parsing of group fields no longer errors out if there are trailing spaces.
Wed. September 21, 2016
Houdini 15.5.607
Fixed crash rendering particle system primitives when some points have pscale of zero.
Wed. September 21, 2016
Houdini 15.5.607
Fixed a bug where the Sculpt SOP, and possibly some other cases of brush-based SOPs, were only keeping the last "dab" in each stroke. The issue that caused the Sculpt SOP to fail was introduced recently when trying to fix the same sort of problem for other brush-based SOPs. HDK code using SOP_BrushBase or GU_Brush may need to be recompiled.
Wed. September 21, 2016
Houdini 15.5.606
You can now change the radius of the Group Paint SOP brush in the UV viewport.
Tue. September 20, 2016
Houdini 15.5.606
  • Unreal: Added support for packed-primitive geometry, including instancing
  • Unreal: Added support for SOP and OBJ parameters as inputs in details panel
  • Unreal: Added Bake-to-Actors action on details panel, this bakes generated components into individual actors in the level.
  • Unreal: Fixed loss of instance input settings and variations on recook
Tue. September 20, 2016
Houdini 15.5.606
Disabled threaded flattening of procedruals by default. This may lead to a small increase in start-up time, but is significantly more stable when rendering large scenes. This should help with rendering stability overall.
Tue. September 20, 2016
Houdini 15.5.605
Fixed a bug in the Bullet Solver that incorrectly put inactive objects to sleep.
Mon. September 19, 2016
Houdini 15.5.605
fixed switching input types is broken when cooking on parameter change option is disabled in the details panel.
Mon. September 19, 2016
Houdini 15.5.605
Fixed bug with BakeTexture ROP when using displacement (Ds) output type (zero values for hi > low res objects).
Mon. September 19, 2016
Houdini 15.5.602
Fixed a crash in Houdini that sometimes occurred when opening parameter menus defined by custom PARMmenu.xml files. The crash was related to menu items that had a <context><expression> field.
Fri. September 16, 2016
Houdini 15.5.602
File Cache SOP Render With Take menu now properly linked.
Fri. September 16, 2016
Houdini 15.5.602
  • Unreal: Added support for the Unreal Spline Component as a world outliner input.
  • Unreal: Added a checkbox to "Keep world Transform" for all inputs.
  • Unreal: Fixed transform issues for world outliner inputs.
Fri. September 16, 2016
Houdini 15.5.602
Volume VOP SOPs using from camera that live inside SOP Solvers no longer crash.
Fri. September 16, 2016
Houdini 15.5.601
Add ability to finish a PolySplit with shift-RMB
Thu. September 15, 2016
Houdini 15.5.601
Viewport: Remove Backfaces no longer makes particles visualized as points disappear.
Thu. September 15, 2016
Houdini 15.5.601
Fixed PolySplit's group creation behaviour. If the group specified already exists, it now replaces that group instead of giving an error. A parameter "Append to Group" has been added to append the new edges to the group instead of replacing it entirely.
Thu. September 15, 2016
Houdini 15.5.601
Fixed a couple of bugs in the PolyExpand2D SOP that could cause bad results during the straight skeleton contruction in rare cases.
Thu. September 15, 2016
Houdini 15.5.601
Fixed memory leak in the PolyExpand2D SOP.
Thu. September 15, 2016
Houdini 15.5.600
Fixed Houdini crashing when PolySplit is given split locations in the form pa-b where a and b are points on the geometry. PolySplit will give an error if the given points are not connected.
Wed. September 14, 2016
Houdini 15.5.599
Exposed scale parameter on Pxr area lights (rectangle, disk, and sphere).
Tue. September 13, 2016