Houdini Main Changelogs

Houdini 17.5.357 Fixed a crash when dragging and dropping HDA modifiers within the modifier stack. yesterday
Houdini 17.5.356 More improvements for the BakeOutputTextures option If the option is off but the desired texture files exist we still use them. When the option is turned on we bake the textures without re-cooking if the asset has been previously cooked, and the asset will be synced if autoSyncOutputs is on. Thu. August 22, 2019
Houdini 17.5.356 Fixed regression that made invisible colliders sometimes causing the main geometry to be invisible as well. Thu. August 22, 2019
Houdini 17.5.356 Fixed minor memory leak in the node group list widget. Thu. August 22, 2019
Houdini 17.5.356 Added "use IP Address for PDGMQ" parm to TOP Deadline scheduler which forces to use IP address to connect to the PDGMQ server, instead of hostname. This works around DNS issues during PDG cook. Thu. August 22, 2019
Houdini 17.5.356 Fixed bug where dialogs could have the wrong button set as default. Thu. August 22, 2019
Houdini 17.5.356 Saving a view to a camera will no longer change the Projection parameter if it is not already Perspective or Orthographic. Thu. August 22, 2019
Houdini 17.5.356 In the HDK, Makefile.gnu and Makefile.nmake now output a message indicating the Houdini version that they build for. Thu. August 22, 2019
Houdini 17.5.355 Fixed a bug where additional, empty UV maps were being created if a Cd, Alpha, or Illumination attribute existed on the geometry Wed. August 21, 2019
Houdini 17.5.355 Fixed potential null pointer dereference when preparing state dialogs. Wed. August 21, 2019
Houdini 17.5.355 For PDG schedulers, PDGMQ now supports using IP address instead of hostname if env var PDGMQ_USE_IP is set to 1. This works around network issues related to DNS not being available, or hostname not being resolved properly. Wed. August 21, 2019
Houdini 17.5.355 Fixed bug where trying to cycle the handle mode after changing to a move tool by hiding some handle parts did not work properly. Wed. August 21, 2019
Houdini 17.5.354 added a method to get the file path for extracting a texture to without actually doing the extract (which can be slow) Tue. August 20, 2019
Houdini 17.5.354 Fixed error when saving a Python Partitioner to an HDA Tue. August 20, 2019
Houdini 17.5.354 Fixed Autorigs finger roots not aligned with the autorigs guides when the character is built Tue. August 20, 2019
Houdini 17.5.354 Unity plugin: Fix for terrain generation through PDGAssetLink where the source TerrainData and TerrainLayers were being overwritten. Now the TerrainData gets copied always, and TerrainLayers are also copied if their properties change. The copies are stored in files in the PDGCache folder under the linked HDA's working folder. The generated terrain files will get delete on dirty. Tue. August 20, 2019
Houdini 17.5.354 Fixed hou.Keyframe.setSlopeAuto() that wasn't setting properly the slope. Fixed a documentation type in unsetInSlope(). Tue. August 20, 2019
Houdini 17.5.354 The hou.AgentShapeLibrary.__init__(hou.Geometry) method now reports errors if the geometry contains invalid primitive types for the shapes (i.e. not a packed primitive). Tue. August 20, 2019
Houdini 17.5.354 Fixed crash when Override Normal is enabled on the Normal SOP and an invalid attribute name is specified. It now falls back to naming the attribute "N". Tue. August 20, 2019
Houdini 17.5.354 Fixed bug where quick selecting component selectors accepted a non-empty selection. This bug allowed interactive states to incorrectly terminate their node generation step without generating a node. Tue. August 20, 2019
Houdini 17.5.353 Fixed a bug where the rows in the Network View's group list were too small when the Global UI Scale preference was set to a value greater than 1. Mon. August 19, 2019
Houdini 17.5.353 Fixed a crash in the Animation Editor when showing the Channel Properties. Mon. August 19, 2019
Houdini 17.5.353 When writing to disk files, SOHO will now use the HOUDINI_PATHMAP variable to adjust filenames when unable to write to the file directly. Mon. August 19, 2019
Houdini 17.5.353 Added compatibility with Shotgun API v3.1.0.

Added the ability to authenticate to Shotgun with an API key.

Mon. August 19, 2019
Houdini 17.5.350 Fixed an issue with partitioners nodes behaving as if they were dynamic when doing an RMB->Generate Node, even if the partitoner is static. This also included a fix for a related issue with procesors below two partitioner nodes in sequence behaving as if they had a dynamic input. Fri. August 16, 2019