Houdini Main Changelogs

Houdini 16.5.533 Unity Plugin Version 2: Added batch actions to menu such as Cook Selected, Cook All, Rebuild Selected, Rebuild All, Bake & Replace Selected, and Bake & Replace All. yesterday
Houdini 16.5.532 Fix tbbmalloc_proxy failure when using the latest Windows 10 update (C:\Windows\System32\ucrtbase.dll version 10.0.16299.522). This restores the heap allocation speed when running Houdini on such updated systems. Fri. July 13, 2018
Houdini 16.5.532 When exporting vertex attributes using the eIndexToDirect mode, only export unique values instead of duplicating them. This fixes broken UV borders on geometry exported to FBX by Houdini. Fri. July 13, 2018
Houdini 16.5.531 The Agent SOP now only outputs a warning (instead of an error) if no clips are loaded from disk. This can be useful when subsequent SOPs will load the necessary clips. Thu. July 12, 2018
Houdini 16.5.530 Improved general applicability of traverse.C standalone HDK example. It previously wasn't setting $HIP for the loaded files, so trying to use the network for evaluation, instead of just traversal, often wouldn't work correctly. Wed. July 11, 2018
Houdini 16.5.530 Fixed viewport object instancing updates when the instance object is time dependent through other means than its own parameters (animated parent objects, for example). Wed. July 11, 2018
Houdini 16.5.530 Fixed a bug where opening the TAB menu caused Houdini to crash when Houdini was launched in a desktop that had a screen with no work area. Wed. July 11, 2018
Houdini 16.5.530 Added support for creating landscape holes when importing Heightfields: If the Heightfield has a "visibility" mask, the converted landscape layer will be used as the landscape visibility layer. Wed. July 11, 2018
Houdini 16.5.530 Fixed a viewport instancing bug when using both object level and packed primitive instancing, where some instances would randomly not appear. Wed. July 11, 2018
Houdini 16.5.530 The volume bounds now appears properly in the viewport for SDF and heightfield volume visualizations. Wed. July 11, 2018
Houdini 16.5.530 Fix regression where loading of color settings did not work. Wed. July 11, 2018
Houdini 16.5.530 Fixed a viewport bug with primitive color on a packed Alembic primitive when that object is instanced via object-level instancing. Wed. July 11, 2018
Houdini 16.5.529 Unity Plugin Version 2: Updated to use new prefab APIs for Unity 2018.2 Tue. July 10, 2018
Houdini 16.5.529 Unity Plugin Version 2: Added Save HDA Preset and Load HDA Preset to Asset Options UI. These allow the asset's parameter preset to be saved to a file, and loaded from a file. The preset file can be used to clone HDA parameters across scenes and projects, as well as managed by source control. Added info to docs as well. Tue. July 10, 2018
Houdini 16.5.529 The default GLSL shader used when creating a new GLSL SHOP now more closely matches the native viewport shaders. Tue. July 10, 2018
Houdini 16.5.529 Fix regression introduced in 16.5.426 where COP2 Network SOP nodes may fail to recook upon upstream changes. Tue. July 10, 2018
Houdini 16.5.529 Updates to RenderMan properties. Tue. July 10, 2018
Houdini 16.5.528 Unity Plugin Version 2: Checking changed parameters for cooking asset after Undo. Previously it would just update all parameters but this can cause buttons to trigger. Mon. July 9, 2018
Houdini 16.5.528 Fix crash when saving geometry with string array attrubtes to .vdb files. Mon. July 9, 2018
Houdini 16.5.528 Unity Plugin Version 2: Recook Asset will now only update changed parameters before cooking. Previously it was uploading all parameters resulting in buttons being invoked on Recook Asset.

Added new Reset Parameters button which allows to reset the asset's parameters, input nodes, and curve modifications.

Changed Reload Asset to Rebuild Asset button name, to be consistent with the UE4 plugin. Functionaly it stays the same.

Updated online docs to reflect the above changes.

Mon. July 9, 2018
Houdini 16.5.528 Fixed hou.Desktop.paneTabUnderCursor() and hou.ui.paneTabUnderCursor() HOM methods so that they only return current/visible pane tabs. Mon. July 9, 2018
Houdini 16.5.524 Fixed a bug where HQueue jobs failed to load .hip files that were in paths mapped by the HOUDINI_PATHMAP environment variable. Thu. July 5, 2018
Houdini 16.5.523 Fixed bug with node color and shape themes not working for setting colors and shapes on node types with a namespace. Tue. July 3, 2018
Houdini 16.5.522
  • Added a new "As Visible Full Nodes" option to the FBX exporter's
"Export Invisible Object" option, allowing to export all invisible nodes as if they were displayed.
  • Fixed the "VC cache" format and "Export Invisible Object" being ignored
when using the File > Export dialog.
Tue. July 3, 2018
Houdini 16.5.522
  • It is now possible to set the exported fbx node name by adding a
"fbx_node_name" string parameter to a node. This fixes some export issue due to houdini not allowing two nodes with the same name. This attribute is created automatically on renamed nodes by the FBX importer.
  • The FBX's node path is also now added a spare parameter on import.
  • The File SOP now uses the fbx node path for the name attribute, as this
allows distinguishing geometry from two FBX nodes with the same name.
  • Fixed missing materials when exporting to FBX.
Tue. July 3, 2018