Houdini Main Changelogs
|Houdini 17.5.200||Volatile select states now suppress the drawing of any inactive handles.||Mon. March 18, 2019|
|Houdini 17.5.200||Unity plugin: Improved handling of errors and unexpected HDA objects.||Mon. March 18, 2019|
|Houdini 17.5.200||Fixed bug when checking if two hostnames are equal would produce incorrect results on some hostname variants. This would causing license checkouts to fail.||Mon. March 18, 2019|
|Houdini 17.5.200||Unity plugin: Fixed errors when building the Unity project.||Mon. March 18, 2019|
|Houdini 17.5.200||Fixed a bug where the Fuse 2.0 SOP selector was not populating the Group parameter.||Mon. March 18, 2019|
|Houdini 17.5.199||Fixed some bad behavior when dropping a bunch of selected nodes onto a wire. Nodes within the selection could be incorrectly disconnected.||Sun. March 17, 2019|
|Houdini 17.5.197||Added the -c option to imdisplay, which allows the OpenColorIO colorspace of the image(s) to be sent to mplay so that color correction will work properly. It takes 2 arguments, the colorspace name and a whitespace-separated list of plane names that have that colorspace.||Fri. March 15, 2019|
|Houdini 17.5.196||Fixed Maya plugin leaving geometry and objectMerge nodes around when deleting a sop asset or a houdiniInputMerge node.||Thu. March 14, 2019|
|Houdini 17.5.196||Fixed a GLSL compile error for plane, disc, and line area lights in HQ Lighting for AMD GPUs.||Thu. March 14, 2019|
|Houdini 17.5.196||Fixed a bug in the Edit Parameter Interface dialog where copying and pasting a parameter did not preserve the parameter's Horizontally Join to Next property.||Thu. March 14, 2019|
|Houdini 17.5.195||Fixed compositing of wires and the floor with volumes in HQ Lighting mode, and also the antialiasing on wires.||Wed. March 13, 2019|
|Houdini 17.5.194||Avoid allocating unused memory when the Soft Falloff visualizer is active but the vis_falloff attribute doesn't exist.||Tue. March 12, 2019|
|Houdini 17.5.193|| Unity plugin:
Fixed unity_script callback not working unless argument was also specified. Now will work for callbacks with or without arguments.
Fixed curves on Windows when using non English OS locales.
Added support for generating meshes with UVs of tuple size 2, 3, and 4, as well as UV sets from 1 to 8 (i.e. uv, uv2, uv3, ..., uv8).
|Mon. March 11, 2019|
|Houdini 17.5.193||When you merge a hip file into the current scene (e.g. with hou.hipFIle.merge()) you can specify a node pattern in order to limit the merge to only nodes matching that pattern. When not "*" this would previously filter out the dummy defs and embedded HDAs as well which could cause merge and load failures if the merged nodes rely on those embedded HDAs or dummy defs. Now the needed dummy defs and embedded HDAs are automatically merged into the current scene. If no pattern or "*" is specified then all embedded HDAs are merged in order to retain the old behaviour of merging everything.||Mon. March 11, 2019|
|Houdini 17.5.193||Fixed an issue with corrupted primitive selection after opening two scene viewers showing the same geometry and then closing one of them.||Mon. March 11, 2019|
|Houdini 17.5.193||Fixed a refresh issue the playbar timeline when undoing moving keys selected keys in time.||Mon. March 11, 2019|
|Houdini 17.5.193||Fixed bug where the Align Components tool was using the wrong help.||Mon. March 11, 2019|
|Houdini 17.5.190||Fixed a specular artifact on grid and disc lights in HQ viewport lighting.||Fri. March 8, 2019|
|Houdini 17.5.190||Added new vex signatures for chv() taking opid/parmid. Added new vex functions to create perspective and orthographic projection. Added a new mode to vex cracktransform function to return the angles as radians. Added new constants to vex math.h header for the cracktransform modes and the default bone transform and rotation orders.||Fri. March 8, 2019|
|Houdini 17.5.190||Added new hom functions hou.Matrix4.setToPerspective() and setToOrthographic().||Fri. March 8, 2019|
|Houdini 17.5.190||added an option to keep an editable geo shape in history between chained assets.||Fri. March 8, 2019|
|Houdini 17.5.190||Fixed incorrect frustum culling of nested packed instances in the viewport.||Fri. March 8, 2019|
|Houdini 17.5.190||The MMB info for VDB Points primitives will now be more descriptive and legible.||Fri. March 8, 2019|
|Houdini 17.5.190||Fixed a bug where sesinetd automatic startup script would not read the return code from sesinetd properly which could cause sesinetd to inifinitely try to spin up. This would cause multiple sesinetd to run.||Fri. March 8, 2019|
|Houdini 17.5.190|| Fixed a bug in the handling of view commands from hip files that prevented those targeting view memories from being processed.
Fixed a bug where the view type and rotoscoping settings for view memories were not being saved to hip files.
Fixed bugs where the viewdispset and viewdispopts commands did not work for view memories.
Fixed a bug in the handling of cplane commands from hip files where we were not stashing the command pending creation of a missing viewer.
|Fri. March 8, 2019|