Houdini Main Changelogs
20.5.444 | Fixed in issue with the viewport erroring out on empty geometry inputs on the Attribute Adjust Array SOP |
yesterday | |
20.0.916 | Fixed a Windows-only issue where the HQueue Client sometimes went offline because of XML-RPC int limit failures when sending a status update to the HQueue Server. |
yesterday | |
20.5.444 | Fixed a Windows-only issue where the HQueue Client sometimes went offline because of XML-RPC int limit failures when sending a status update to the HQueue Server. |
yesterday | |
20.5.444 | Added Frankenmuscle mirroring to Muscle Mirror SOP. |
yesterday | |
20.5.444 | Fixed an issue in the SOP Import LOP which could cause static (rigid) agent shapes to be incorrectly transformed by UsdSkel when the source agent shape's geometry had a boneCapture attribute. |
yesterday | |
20.5.444 | Fixed background view of Environment lights in OBJ being too bright Fixed lighting from Environment lights in LOPs being too dark |
yesterday | |
20.5.444 | Fixed potential crash when drawing APEX characters is character deformation enabled, caused by SSBO block failing to allocate |
yesterday | |
20.5.444 | Mantra will now use the OCIO file_rules to set color space metadata when saving image files. This may impact users who have set up specific file rules for .exr files (to save to ACEScg for example). |
yesterday | |
20.5.444 | Mantra will now use the OCIO file_rules to set color space metadata when saving image files. |
yesterday | |
20.5.443 | Fixed an issue with TOP checkpoint files not loading properly on start-up when the TOP network has delay synced HDAs in it. |
Mon. December 9, 2024 | |
20.5.443 | Fixed a potential crash in the viewport when displaying packed USD primitives. |
Mon. December 9, 2024 | |
20.5.443 | Fix an issue in APEX Script where the 'in' python keyword was not being recognized properly as a protected keyword. |
Mon. December 9, 2024 | |
20.5.443 | The VOP node used to author a Material prim will now show up in the "Jump to Existing Editor Nodes" context submenu. |
Mon. December 9, 2024 | |
19.5.1188 | Fix recent regression that broke the ability to create a new node for editing a USD prim. |
Mon. December 9, 2024 | |
20.0.915 | Fix recent regression that broke the ability to create a new node for editing a USD prim. |
Mon. December 9, 2024 | |
20.5.443 | Fixed a crash with packed fragments when rendering with the Flipbook ROP. |
Mon. December 9, 2024 | |
20.5.443 | Added support for the disableDepthOfField property in the USD render settings prim. |
Mon. December 9, 2024 | |
20.5.440 |
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Fri. December 6, 2024 | |
20.5.440 | Fixed a bug where the hou.fs.Path and hou.fs.FileReader HOM classes failed to read data stored in HDA sections. |
Fri. December 6, 2024 | |
20.5.440 | Fixed the Rig Tree panel in the Qt 6 build, which was unable to display any information. |
Fri. December 6, 2024 | |
20.5.438 | Added a parm on the Geometry Import TOP that controls how the node should handle input geometry. The default behavior remains the same -- empty geometry is imported normally -- but it's now possible to configure the node to ignore empty inputs, or generate a warning/error. |
Wed. December 4, 2024 | |
20.5.438 | Fixed possible NaNs in volume renders when the sampling field is unused by the shader. |
Wed. December 4, 2024 | |
20.5.438 | Fixed an issue in the Clip 2.0 SOP where the Snapping Tolerance would not respect the input group. Points that are excluded from the input group will now remain at their original position. |
Wed. December 4, 2024 | |
20.5.438 | Fixed an issue in the Clip 2.0 SOP where the Snapping Tolerance would not respect the input group. |
Wed. December 4, 2024 | |
20.5.438 | Fixed an issue where the APEX Animation Layers panel would fail to open in QT6 builds. |
Wed. December 4, 2024 |