Houdini Main Changelogs
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19.5.341 | Fixed editable curves not being created by the plugin. |
yesterday |
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19.5.341 | Fixed editable curves not being created by the plugin. |
yesterday |
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19.5.341 | Fixed a regression that caused editable nodes to not be properly identified when calling composeChildList() with the HAPI_NODEFLAGS_EDITABLE flag. |
yesterday |
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19.5.341 | The USD Import TOP can now be configured to invalid work item attributes before cooking the target LOP node, by enabling the "Evaluate with Work Item Attributes" toggle. This makes it possible to use the node to e.g. import wedge variations from LOPs into TOPs, since any LOP nodes that reference work item attributes will be recooked for each work item in the USD Import. |
yesterday |
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19.5.341 | Fixed a bug with the pdg.batchActivation.Any option having no effect on batch work items, and causing them to cook using the pdg.batchActivation.All mode. |
yesterday |
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19.5.341 | Fixed a bug which would cause the Rig Pose's Motion Path handle to fail to update when disabling a transform block on the Rig Pose node. |
yesterday |
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19.5.341 | Improved the efficiency of the Rig Pose's Motion Path handle when 'Limit Number of Frames' is on. When this option is on and the input to the Motion Path's node is changed, the Motion Path now only cooks its node's input at the frames necessary for displaying the limited section of the Motion Path. Additionally, if the Motion Path is forced to re-cook its input frequently, a warning is now displayed in the viewport. This warning can be supressed with the new 'Show Efficiency Warnings' toggle in the handle's left click menu. |
yesterday |
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19.5.341 | Added support for customizing groups created from output work items produced by the TOP Geometry SOP node. |
yesterday |
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19.5.341 | Fixed a bug in the PolySplit state that would always use the first output of the node connected the PolySplit SOP instead of the output actually wired to the PolySplit SOP's input. |
yesterday |
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19.5.341 | Karma will now generate more meaningful normals when rendering curves as ribbons. Previously, a tangent vector was stored in the normal. This will change shading of ribbons. |
yesterday |
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19.5.341 | Karma will now generate more meaninful normals when rendering curves as ribbons. |
yesterday |
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19.5.340 | Fixed a Python exception when submitting a job with the Deadline Scheduler TOP node as the active scheduler in a graph. |
Thu. August 11, 2022 |
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19.5.340 | The discovery order for the HFS path has been changed which will allow automatic discovery of the path when the Houdini version has been updated. |
Thu. August 11, 2022 |
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19.5.340 | Updated physical lens HDA to match VOP content to cached VflCode |
Thu. August 11, 2022 |
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19.5.340 | Fixed possible crash when one subd mesh has face-varying attributes and another does not, but they have identical topology. |
Thu. August 11, 2022 |
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19.5.340 | Fixed a bug where Qt could not find fonts when launched from hython. |
Thu. August 11, 2022 |
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19.5.340 | Fixed the case where Component Geometry Variants with input Component Material nodes would loose their materials. |
Thu. August 11, 2022 |
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19.5.340 | Fixed an issue where referencing textures embedded in HDAs might not have worked in all cases. |
Thu. August 11, 2022 |
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19.5.340 | Changed vex function priminteriorweights to work across primitive types. |
Thu. August 11, 2022 |
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19.5.339 | The imaketx tool will now sanitize input files, fixing NAN or infinity values in maps. There's a command line option to turn this behavior off if desired. |
Wed. August 10, 2022 |
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19.5.339 | Added a new API function to query the assignment status of output variables. This allows the caller to detect whether variables will be assigned a constant value or not |
Wed. August 10, 2022 |
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19.5.339 | Localised and fixed bucketing issue which appeared when a tint map was enabled |
Wed. August 10, 2022 |
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19.5.339 | Fixed a bug where assigning "sss" component label to any BSDF other than PBR SSS could cause self-shadowing artifacts when sss limit is non-zero. |
Wed. August 10, 2022 |
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19.5.339 | Fixed a bug where the first hotkey binding in an unknown context would be incorrectly treated as case sensitive. |
Wed. August 10, 2022 |
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19.5.339 | Fixed tearing issue when round-tripping terrain in an HDA. The issue was caused by corner sampling actually adding an extra voxel to the input data, that then caused a discrepancy in the output terrain size, causing the tearing of the data. |
Wed. August 10, 2022 |