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Houdini Main Changelogs

Houdini 15.5.722 Fixed bug where starting a non-secure selector in a SOP level state by clicking in the viewport would not redraw, continuing to show a handle that was no longer there. yesterday
Houdini 15.5.721 Fixed the picking of handles in the Animation Editor when using an high DPI monitor. Fixed the rendering the of value handles in high DPI mode. Mon. January 16, 2017
Houdini 15.5.721 Fixed issues with Mesh Light in RenderMan setup. Mon. January 16, 2017
Houdini 15.5.721 Fixed a MacOS bug where main menu keyboard shortcuts stopped working when switching into and out of fullscreen scene viewer mode. Mon. January 16, 2017
Houdini 15.5.721 Fix heap corruption that could trigger crashes from the Volume VOP SOP operating on VDB grids where some of the grids were not written to and were un-aligned. Mon. January 16, 2017
Houdini 15.5.718 Threading was disabled by default on dsmmerge to temporarily work around an intermittent threading issue. Fri. January 13, 2017
Houdini 15.5.718 Restore the ability to select vertices of triangulated models in the UV viewport. Non-triangulated (eg. quads) has always worked. Fri. January 13, 2017
Houdini 15.5.717 Improved texture baking when generating ptex textures. Previously, there could be grey seams around each face. Thu. January 12, 2017
Houdini 15.5.717 Do not allow the scene viewer to dive into manager nodes contained in objects (i.e. paths like /obj/geo1/shopnet1/). Allowing this was not intentional and could easily lead to crashes. Thu. January 12, 2017
Houdini 15.5.717 Fixed a MacOS-only bug where opening the native open and save file chooser sheets froze Houdini. Thu. January 12, 2017
Houdini 15.5.716 Unity: Overwriting the instances with a prefab instance from the Scene will now use the prefab parent resource from the project to keep the prefab link. Wed. January 11, 2017
Houdini 15.5.716 Unity: Finally got rid of the Auto Select Parent option and are now using [SelectionBase] to select the asset node first when clicked on in the viewport. Wed. January 11, 2017
Houdini 15.5.716 Maya: Fixed issue where file browser for file parameter sometimes have invalid file filter. Tue. January 10, 2017
Houdini 15.5.715 Fixed bug which caused wren to hang when rendering some scenes. Tue. January 10, 2017
Houdini 15.5.715 The "Remove Backfaces" display option no longer affects polygons drawn in the UV view, which causes missing polygons. Tue. January 10, 2017
Houdini 15.5.714 Fix Agent SOP so that we can now import FBX files which have duplicate node names by renaming them to something unique. Mon. January 9, 2017
Houdini 15.5.711 Added Bake Folder option to component detail view. This sets the folder in the Content Browser where baked mesh,texture,material and blueprint .uasset files are created. Fri. January 6, 2017
Houdini 15.5.711 When the layer used to compute an agent's bounding box contains a deforming shape, that shape's bounding box is now computed from the joint positions instead of using the undeformed geometry's bounding box. This produces a more accurate approximation. This change only affects cases where the value of the 'agentcollisionlayer' intrinsic is invalid (in which case the display layer is used to compute the bounding box), or when the current collision layer contains deforming shapes. In such cases, though, the bounding box likely would have been inaccurate anyways. Fri. January 6, 2017
Houdini 15.5.711 When the layer used to compute an agent's bounding box contains a deforming shape, that shape's bounding box is now computed from the joint positions instead of using the undeformed geometry's bounding box. This produces a more accurate approximation. This change only affects cases where the value of the 'agentcollisionlayer' intrinsic is invalid (in which case the display layer is used to compute the bounding box), or when the current collision layer contains deforming shapes.

Also added an option to hou.AgentShapeBinding to configure the bounds scale for a particular shape binding.

Fri. January 6, 2017
Houdini 15.5.710 Fixed possible incorrect display when removepoint() VEX function deletes a point that is used by a primitive, in an Attribute Wrangle SOP or Attribute VOP SOP. Thu. January 5, 2017
Houdini 15.5.709 If the Agent Prep SOP's Create Foot Plant CHOP Network option is invoked multiple times, it will now update the existing CHOP network to add any missing clips instead of building a new network. Wed. January 4, 2017
Houdini 15.5.709 The Simulate shelf tool now prompts the user for what action should be taken when the selected agents are already simulated. A new simulation can be created, or new states can be added into the existing simulation. Wed. January 4, 2017
Houdini 15.5.708 Fixed a potential crash when unpacking agents that have deforming shapes. Tue. January 3, 2017
Houdini 15.5.708 Fixes for layering nested pxrlayermixer nodes and layering refraction. With this change, pxrlayermixer and pxrlayer nodes will need to be recreated. Tue. January 3, 2017
Houdini 15.5.696 Fixed a bug where the HQueue server installation failed on Windows when the server was installed into a path that contained whitespace. Also fixed similar bugs in the HQueue Server and Client services. Thu. December 22, 2016
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