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Houdini Main Changelogs

Houdini 16.0.623 Fix crash when deleting the first key of a channel via the Animatible Parameters window. yesterday
Houdini 16.0.621 Fixed incorrect disablewhen condition on Isovalue and Adaptivity parameters of Particle Fluid Surface SOP. Fri. May 26, 2017
Houdini 16.0.621 When generating IFDs, the ray_defaults statement is now output before any other properties (including the verbosity setting). This means verbosity set in the IFD will now work properly prior to the image rendering. Fri. May 26, 2017
Houdini 16.0.621 The Attribute Expression SOP now has its constant value disabled if there is no value in the expression field to reduce confusion as to why the value isn't being used. Fri. May 26, 2017
Houdini 16.0.621 If \ is in a disablewhen, it will no longer be duplicated each time it is loaded into type properties. Fri. May 26, 2017
Houdini 16.0.621 disablewhen and hidewhen now support regex conditionals using the =~~ and !~~ for testing for match or lack of match. Note this is "equal tilde" and "bang tilde" in case the formatting was corrupted. Fri. May 26, 2017
Houdini 16.0.621 Fixed parsing of image data storage types so that "icp -d" actually works with all the types listed in the help. Fri. May 26, 2017
Houdini 16.0.621 Enabled keyword arguments in the hou.Node.references() and hou.Node.dependents() methods. Fri. May 26, 2017
Houdini 16.0.621 Add support for vertex attributes in Bone Deform SOP. In particular, vertex normals will now be automatically deformed when Deform Normals is enabled. Fri. May 26, 2017
Houdini 16.0.620 Group by Expression now defaults to group# for the group names and reports the first groupname as the descriptive parm. Thu. May 25, 2017
Houdini 16.0.620 Added a hou.Vertex.linearNumber() function in Python, returning the number of the vertex within its whole detail, not its primitive. Note that the two orders are not always consistent. Thu. May 25, 2017
Houdini 16.0.620 Added support of Unreal 4.16. Thu. May 25, 2017
Houdini 16.0.620 Fixed a crash if an Attribute Wrangle SOP or Geometry Wrangle DOP tried to bind to a group when Run Over is set to Detail. Thu. May 25, 2017
Houdini 16.0.620 Subdivision curves now properly display as X-ray if X-ray is enabled on the object containing the curves. Thu. May 25, 2017
Houdini 16.0.620 Add support to Capture Layer Paint state for picking muscles with Ctrl+MMB. Thu. May 25, 2017
Houdini 16.0.619 Fixed Animation Editor top playbar that wasn't drawing properly when zoomed out. Wed. May 24, 2017
Houdini 16.0.619 Fix opextern hscript command for VOP nodes. Wed. May 24, 2017
Houdini 16.0.619 Improved hou.SceneViewer.selectObjects() for HDA allowed types. Wed. May 24, 2017
Houdini 16.0.619 The Block Begin For SOP will now provide the correct hint that the detail attribute is numiterations. Wed. May 24, 2017
Houdini 16.0.619 Fixed an Animation Editor selection bug that was causing the current handle selection to be cleared but only on the second selection. This was related to channel snapshots. Wed. May 24, 2017
Houdini 16.0.619 When unpacking an agent, an 'agentshapename' primitive attribute is now created, which contains the name of the source agent shape. Wed. May 24, 2017
Houdini 16.0.619 Fixed possible core dump when calling a specific signature of the VEX function eval_bsdf(). Wed. May 24, 2017
Houdini 16.0.618 Adding a basic support for ramps in OSL for RenderMan. Tue. May 23, 2017
Houdini 16.0.618 Added mapable viewport isolator shelf tools to isolate, append, remove and clear isolation. The shelf tools aren't currently mapped to any hotkey. Tue. May 23, 2017
Houdini 16.0.618 Fixed crashes caused by executing hou.SceneViewer.select*() HOM methods in the Python Shell. Tue. May 23, 2017
Houdini 16.0 | Houdini 15.5 | Houdini 15.0 | Houdini 14.0 | Houdini 13.0 | Houdini 12.5 | Houdini 12.1 | Houdini 12.0