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Houdini Main Changelogs

Houdini 15.5.752 Fixed bug where deformation might not be applied to some agents when unpacking them. Thu. February 16, 2017
Houdini 15.5.752 Updated the RIS shaders for RenderMan 21.3. Thu. February 16, 2017
Houdini 15.5.752 Fixed instancing limit of volumes so that volumes don't disappear when the #instances > max volume #slices. The volumes will definitely still degrade due to undersampling, but they won't be invisible anymore. Also threaded part of the volume instancing to improve performance for thousands of volume instances. Thu. February 16, 2017
Houdini 15.5.751 Fix crash on import of particular FBX files (which have skinning linked to nodes outside of the root hierarchy). Wed. February 15, 2017
Houdini 15.5.749 Fixed a bug in the rendering of nested packed primitives that could result in incorrect motion blur. Mon. February 13, 2017
Houdini 15.5.746 Fixed update issue with displaying normals on polygon curves. Fri. February 10, 2017
Houdini 15.5.745 Fixed a crash in the RotoShape COP when Feather is on, Fill is set to Open, and there are no points yet. Also fixed a bug where if Fill is set to Hollow, one section of the feather was missing. Thu. February 9, 2017
Houdini 15.5.743 Fix H14 regression during OpenVDB update that disabled round-tripping of detail attributes through .vdb files. Tue. February 7, 2017
Houdini 15.5.743 Fixed a problem with ramp basis interpolation encoding in shader strings. Tue. February 7, 2017
Houdini 15.5.743 Wireframe curves with Alpha now composite correctly in the viewport, becoming fainter instead of emissive. Tue. February 7, 2017
Houdini 15.5.743 Fixed possible crash in mantra when rendering instanced uniform volumes. Tue. February 7, 2017
Houdini 15.5.742 Fixed layering specular lobe and display/sample filters in a combiner. Mon. February 6, 2017
Houdini 15.5.739 Fixed bug where loading a hip file where we had to skip packets for nodes whose parents were previously editable subnodes of an asset could end up skipping more packets than it should have. As a consequence of this fix Houdini will currently report load errors Fri. February 3, 2017
Houdini 15.5.738 Fixed a crash in the RotoShape COP. Thu. February 2, 2017
Houdini 15.5.738 Fixed bug with ortho and uv grid settings being lost when toggling the display state of the construction plane before switching viewport types. Thu. February 2, 2017
Houdini 15.5.738 Fixed plug-in installer to recognize recent installs of Epic Launcher, which have moved the UE engine location. Thu. February 2, 2017
Houdini 15.5.738 The Agent Layer SOP now allows specifying a scale for the bounding box of a shape. Additionally, the Agent ROP and SOP now allow specifying a bounds scale for the shapes in the default layer. Thu. February 2, 2017
Houdini 15.5.738 Fixed bug where GDT-based SOPs were storing (briefly) deltas for internalN leading to potential crashes when the attribute is deleted. Thu. February 2, 2017
Houdini 15.5.736 Removed pxrgrid pattern shader because it's buggy in R21. Tue. January 31, 2017
Houdini 15.5.736 Fixed minor memory leak when loading attribute translate files for the old geometry format. Tue. January 31, 2017
Houdini 15.5.735 Fixed uninitialized memory access when sampling photons in some rare cases. This could cause NANs to creep into shading results, and possibly lead to bad alpha values in sample compositing, resulting in unbounded allocation. Mon. January 30, 2017
Houdini 15.5.732 Added grouping membership property to allow setting up trace subsets (eg for controlling which objects cast shadows). Fri. January 27, 2017
Houdini 15.5.730 Added support for packing @Alpha point/vertex attribute into alpha component of generated mesh verts Wed. January 25, 2017
Houdini 15.5.730 Fixed a bug in int chi(string,float) where the time argument was ignored because of unwanted caching. Wed. January 25, 2017
Houdini 15.5.729 Added UI for overriding the bake name for mesh outputs. The names can be set from the "Houdini Generated Meshes" section of the detail panel view. Tue. January 24, 2017
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