Houdini Main Changelogs
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19.5.565 | Fixed Houdini crash on startup when the "Load payloads by default in new LOP networks" preference is turned off. |
Fri. March 24, 2023 |
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19.5.564 | "Replace Previous Bake" will now remove foliage instances when the Foliage Type is specified for an instancer when baking. |
Fri. March 24, 2023 |
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19.5.564 | Fix a rare case in the Vellum Solver where simulating very small triangles with Triangle Stretch constraints could lead to NAN values when using the CPU OpenCL driver. |
Thu. March 23, 2023 |
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19.5.564 | Fixed a potential crash visualizing UV borders after a topological change is made to the geometry. |
Thu. March 23, 2023 |
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19.5.564 | Fixed a bug where HoudiniGL would not properly hide/expose geometry when changing the requested set of geometry purposes to render. |
Thu. March 23, 2023 |
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19.5.564 | Fixed bug where python states could reference an obsolete python object. |
Thu. March 23, 2023 |
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19.5.564 | Add support for starting sesinetd or hserver through hkey without first having to start hkey with admin privileges. |
Thu. March 23, 2023 |
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19.5.563 | Fixed a bug with subd meshes where a large discrepancy between the sizes of neighbouring faces could lead to under-tessellation and potentially cause faceting or distortions in attribute evaluations. |
Wed. March 22, 2023 |
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19.5.563 | Fixed a bug with subd meshes where a large discrepancy between the sizes of neighbouring faces could lead to under-tessellation and potentially cause faceting or distortions in attribute evaluations. |
Wed. March 22, 2023 |
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19.5.563 | Fix parsing of HOUDINI_FPS environment variable to support floating point numbers. |
Wed. March 22, 2023 |
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19.5.562 | Fixed crashing bug in Joint Capture Paint SOP when restoring weight values from the data parm. |
Tue. March 21, 2023 |
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19.5.562 | Fixed a crash when evaluating per-point or per-vertex string attributes on subd meshes. |
Tue. March 21, 2023 |
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19.5.560 | Fixed an issue where foliage would remain in Unreal after deleting an HDA output. |
Mon. March 20, 2023 |
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19.5.561 | Fixed bugs where some LOP state hotkeys were registered as SOP state hotkeys. |
Mon. March 20, 2023 |
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19.5.561 | Bumped the HDK ABI version due to a change in the signature of GABC_Util::getObjectList() that changes its ABI but necessary to avoid a potential race condition. The caller now provides storage for the returned paths. |
Mon. March 20, 2023 |
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19.5.561 | Fixed a bug that could result in a crash after an item is evicted from the Alembic archive cache. |
Mon. March 20, 2023 |
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19.5.561 | Component Output LOP no longer uses the built-in `@ropcook` context option for internal behavior. This resolves a case where clicking __Render to Mplay__ on a USD Render ROP would cause viewport to update or re-render. |
Mon. March 20, 2023 |
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19.5.560 | Fixed typo in the label for the Multiple Viewport hotkey context. |
Sun. March 19, 2023 |
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19.5.559 | Fixed bug where the file chooser may attempt to access freed memory. |
Sat. March 18, 2023 |
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19.5.558 | Fixed conditions that were resulting in -nan values in output attributes from the Poly Reduce 2.0 SOP. |
Fri. March 17, 2023 |
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19.5.558 | Fixed an HQueue bug where Mantra render jobs failed when executed on Windows machines configured to the Japanese language. |
Fri. March 17, 2023 |
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19.5.557 | Fixed an issue where cooked landscapes in UE5 are not deleted when the HDA is recooked |
Fri. March 17, 2023 |
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19.5.557 | Fixed a bug where area lights under variance convergence mode would take an extra sample in direct lighting even when noise is below threshold. |
Thu. March 16, 2023 |
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19.5.557 | husk now calls Resolve() before mapping a render buffer. |
Thu. March 16, 2023 |
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19.5.557 | Fixed a bug where, under variance convergence mode, matte holdout objects would always cast maximum number of secondary rays allotted when there are no holdout AOVs present and take longer to render. |
Thu. March 16, 2023 |