Houdini Main Changelogs

21.0.758

Fix an issue when transforming a camera/light by tumbling the viewport when an ancestor prim on the camera/light has a non-identity xform.

yesterday
21.0.758

Fix vectors for custom attribute visualizers displaying incorrectly on MacOS

yesterday
21.0.758

The PolyCut SOP now preserves point and vertex groups when cutting polygons.

yesterday
21.0.758

Fixed an bug where there could be depth compositing issues in the viewport when drawing bboxes to substitute instances exceeding the polygon limit

yesterday
20.5.1005

Fixed a bug with displaying render delegate output when it used the Hydra AOV buffer interface and couldn't background render.

Wed. June 24, 2026
21.0.757

Fixed a bug where some primitives could fail to draw in scenes with gsplats

Wed. June 24, 2026
21.0.757

Lowered sesinetd DNS cache lifetime to improve sesinetd migrations.

Wed. June 24, 2026
21.0.757

Fixed a bug in the SOP Import LOP where authoring material bindings with the 'usdmaterialpath' attribute produced material bindings on field primitives rather than their parent Volume primitive.

Wed. June 24, 2026
21.0.757

Fixed a bug with the SOP Create LOP's auto-fill material button where materials were assigned to field prims rather than their parent Volume prim

Wed. June 24, 2026
21.0.756

Fixed flickering rendering artifacts at edges of volume primitives

Tue. June 23, 2026
21.0.756

Create a packages directory in $HOUDINI_USER_PREFS_DIR on startup.

Tue. June 23, 2026
21.0.756

Packages - Add support for skipping specific packages at startup

Tue. June 23, 2026
21.0.755

Fixed rendering of the environment light background when a render delegate is active in the LOPs viewport.

Mon. June 22, 2026
21.0.755

Removed collision presets from the Plugin Settings for Unreal 5.8 as there a bug in 5.8 which casuses a crash when they are displayed.

Mon. June 22, 2026
21.0.755

Fixed an issue with the launchers login where it could get into a state where the website was rate limiting the launcher causing the user to not be able to login.

Mon. June 22, 2026
21.0.755

Fixed issue attempting to maximize a pane in a single pane desktop. Fixed issues where the maximize and maximize horizontally/vertically hotkeys did not update the corresponding toggles/labels.

Mon. June 22, 2026
21.0.753

Fixed a bug where there could be flickering or corruption displaying some geomtry

Sat. June 20, 2026
21.0.753

Fixed a bug where there would be z-fighting on the faces of bounding boxes with 0 width in bounding box display mode

Sat. June 20, 2026
21.0.752

Fixed a GLTF ROP crash when exporting electra kinefx animation. It was related to the shop_materialpath primitive string attribute and material_override attribute.

Fri. June 19, 2026
21.0.751

Added support for Unreal 5.8.

Thu. June 18, 2026
21.0.750

Fixed a bug where background images sources from COP nodes would display incorrectly in the viewport

Wed. June 17, 2026
21.0.748

husk should no longer warn about being unable to stitch husk:null_raster when auto-stitching some render product types for some render delegates.

Mon. June 15, 2026
21.0.748

Fixed a bug where polygon surface primitives would not draw in the viewport if a hair material was applied to them at the Object level

Mon. June 15, 2026
21.0.745

Fixed an issue with the TOP status bar drop down showing an incorrect work item when selecting items in a dynamic node, and fixed a potential crash when the status bar updates while the current scene file is being changed.

Fri. June 12, 2026
21.0.745

Fixed a regression in karma CPU where secondary rays from uniform volumes applied to single-sided mesh would fail to self-shadow or self-intersect. This bug was introduced in 21.0.540.

Fri. June 12, 2026