Houdini Main Changelogs
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19.0.664 | Fixes a bug in the RBD Configure SOP where the menu for hard and glue pin constraints was inverted. |
yesterday |
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19.0.663 | The Edit Material Properties LOP will now bump metadata on any light filter primitives connected to the modified shader primitives. This forces a renderer update, where previously there would have been none. |
Tue. June 28, 2022 |
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19.0.663 | Fixed a bug in the Bullet solver where the 'next_constraint_type' primitive attribute on the constraint geometry had no effect if the optional 'constraint_type' attribute did not exist. The 'constraint_type' attribute is now created by the solver if 'next_constraint_type' exists. |
Tue. June 28, 2022 |
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19.0.663 | Fixed a crash in the Houdini Python 2 build that sometimes occurred when interrupting execution of a Python callback script. |
Tue. June 28, 2022 |
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19.0.662 | Fixed a python error in Curve-2.0 that could arise after resetting the operations. |
Mon. June 27, 2022 |
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19.0.659 | The Alembic ROP and Alembic SOP now support detail N and uv attributes. |
Fri. June 24, 2022 |
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19.0.659 | Fixes an issue with the Karma ROP which would ignore phantom and matte objects if their visibility flag was turned off. |
Fri. June 24, 2022 |
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19.0.658 | Fix particular python initialization failures on Windows when Houdini is installed into a path that goes through a symbolic link. |
Thu. June 23, 2022 |
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19.0.658 | Fixed a bug where the Crowd State DOP's clip randomization could incorrectly select a clip alias (from the clip properties) from a different agent definition. |
Thu. June 23, 2022 |
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19.0.658 | Fixed bug where the AttribPaint SOP state would force a jump back to the scene viewer tab if the pane tab was changed. |
Thu. June 23, 2022 |
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19.0.658 | Fixed an issue where additive animation clips for agents could be incorrectly blended when the clip time was between two samples. |
Thu. June 23, 2022 |
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19.0.658 | The SceneViewer.setUsingOCIO() command now properly changes the viewer in addition to the color correction UI. |
Thu. June 23, 2022 |
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19.0.657 | Fixed an issue where the mouse cursor was too small when the UI scale was set to 150. |
Wed. June 22, 2022 |
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19.0.657 | Fixed a bug where dicing two adjacent faces that have more than one shared edge could result in a bad mesh or a crash. |
Wed. June 22, 2022 |
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19.0.657 | The LOP Import SOP now supports primitive patterns that use selection rules from the referenced LOP. |
Wed. June 22, 2022 |
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19.0.657 | Fixed a very low level bug in VEX optimization that might have caused a deadlock when optimizing native code on Windows. |
Wed. June 22, 2022 |
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19.0.656 | Fixed an issue with the reversefoot python state that was causing it to error when attempting to manipulate a handle. |
Tue. June 21, 2022 |
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19.0.656 | Fixed reporting of Optix errors when karma has issues loading the Optix denoiser. |
Tue. June 21, 2022 |
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19.0.656 | Flame field creation is now optional on the sparse smoke object and the pyro solver SOP. This allows for a very minor optimization for simulations that do not require this field. |
Tue. June 21, 2022 |
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19.0.656 | UT_VoxelArray::extractSample functions is flagged as no discard to avoid ignoring the constant case and reading unitialized memory; and the location this was done internally is fixed. |
Tue. June 21, 2022 |
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19.0.656 | Farthest projection onto overlapping heightfields should work as expected now. |
Tue. June 21, 2022 |
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19.0.656 | Packed disk primitives will now be a little more robust when computing the bounding box for some corner cases |
Tue. June 21, 2022 |
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19.0.656 | Fixed a macOS-only bug where interrupting the current operation did not close the interrupt dialog. |
Tue. June 21, 2022 |
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19.0.655 | Fix missing name dependencies when adding new instances to ramp and multi-parms. This resulted in missing cases where ramp callbacks would be missed until the hip file was saved and reloaded. |
Mon. June 20, 2022 |
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19.0.655 | Support for Maya 2023 has been added. |
Mon. June 20, 2022 |