Houdini Main Changelogs

22.0.500

Fixed a bug with windows clients not performing DNS _sesi-lm._tcp queries correctly resulting in users having to use the registry with the CNAME instead.

yesterday
22.0.500

Include the license id when logging a modification license fails to install.

yesterday
22.0.500

Fixed bugs on the Transform Driver Autorig component UI

yesterday
22.0.500

Fixed bugs on the Limb Autorig component UI.

yesterday
22.0.499

Fixed the Fetch LOP to once again allow fetching from LOP nodes with no outputs.

Mon. November 9, 2026
22.0.499

Fix a bug where the Cable Split COP seed parameter had a fixed upper bound of 10,000.

Mon. November 9, 2026
22.0.499

Update installed files on Windows to ensure we are shipping fontTools python libraries.

Mon. November 9, 2026
22.0.496

Updated Houdini's USD tool to fix a couple potential crashes when displaying UsdSkel.

Fri. November 6, 2026
22.0.496

Fixes for playbar bookmarks:

  • Fixed divide-by-zero python errors from the bookmark editor if theplaybar's global start and end were set to the same frame.
  • Fixed the bookmark editor's bookmark length column showing an off by onelength.
  • Fixed the bookmark editor allowing negative length bookmarks or end valuesbefore the start value.
  • Fixed ctrl+arrow keys not switching between framed bookmarks.
Fri. November 6, 2026
22.0.496

Fixed an exception in the APEX Animate state which would occur when re-labelling a constraint.

Fri. November 6, 2026
22.0.496

Fixed an issue where the Lidar Import SOP was unable to read newer E57 files that contain index packets.

Fri. November 6, 2026
22.0.496

Adjusted parameter labels on the Crowd Trigger DOP to replace 'Group Attribute' with 'Partition Attribute' to reduce confusion as these parameters require a string attribute

Fri. November 6, 2026
21.0.891

The Houdini Engine plugin for Unreal Engine is now available for Unreal Engine 5.7 and 5.8 on macOS Apple Silicon.

Thu. November 5, 2026
22.0.495

The Houdini Engine plugin for Unreal Engine is now available for Unreal Engine 5.7 and 5.8 on macOS.

Thu. November 5, 2026
22.0.495

Fixed a potential crash in the LOP Import SOP when the LOP network's Resolver Context Asset Path was configured.

Thu. November 5, 2026
22.0.495

Fixed issues where lights wouldn't be correctly masked out by light-linking and light-mask parameters

Thu. November 5, 2026
22.0.495

Fixed an issue where playbar bookmarks hidden through the bookmark editor were still shown on the playbar.

Thu. November 5, 2026
22.0.495

Add a new option to husk (--enable-usd-errors) to turn on error reporting from the USD library. The USD library can report many spurious errors which make it hard to identify other errors. However, sometimes, it's important to be able to track down USD errors.

Thu. November 5, 2026
22.0.495

When setting the angle properly for the internal headlight, husk will now store a float rather than a double.

Thu. November 5, 2026
22.0.495

Fixed a bug on the Abstract Control, where using ctrl + shift, didnt set the Y value.

Thu. November 5, 2026
22.0.495

Added a Metadata signature to the Match UDIM COP.

Thu. November 5, 2026
22.0.495

Bounds are now correctly calculated for COP Pyro Source Shape when using Cut Sphere.

Thu. November 5, 2026
22.0.494

Fixed an issue in the ramp interface where moving several points at once sometimes caused other points to be moved.

Wed. November 4, 2026
22.0.494

In the color editor, add the ability to change the color space of images in the Image tab.

Wed. November 4, 2026
22.0.494

Fix blurriness in the hue ring of the color editor.

Wed. November 4, 2026