Houdini Main Changelogs
| 21.0.758 | Fix an issue when transforming a camera/light by tumbling the viewport when an ancestor prim on the camera/light has a non-identity xform. |
yesterday | |
| 21.0.758 | Fix vectors for custom attribute visualizers displaying incorrectly on MacOS |
yesterday | |
| 21.0.758 | The PolyCut SOP now preserves point and vertex groups when cutting polygons. |
yesterday | |
| 21.0.758 | Fixed an bug where there could be depth compositing issues in the viewport when drawing bboxes to substitute instances exceeding the polygon limit |
yesterday | |
| 20.5.1005 | Fixed a bug with displaying render delegate output when it used the Hydra AOV buffer interface and couldn't background render. |
Wed. June 24, 2026 | |
| 21.0.757 | Fixed a bug where some primitives could fail to draw in scenes with gsplats |
Wed. June 24, 2026 | |
| 21.0.757 | Lowered sesinetd DNS cache lifetime to improve sesinetd migrations. |
Wed. June 24, 2026 | |
| 21.0.757 | Fixed a bug in the SOP Import LOP where authoring material bindings with the 'usdmaterialpath' attribute produced material bindings on field primitives rather than their parent Volume primitive. |
Wed. June 24, 2026 | |
| 21.0.757 | Fixed a bug with the SOP Create LOP's auto-fill material button where materials were assigned to field prims rather than their parent Volume prim |
Wed. June 24, 2026 | |
| 21.0.756 | Fixed flickering rendering artifacts at edges of volume primitives |
Tue. June 23, 2026 | |
| 21.0.756 | Create a packages directory in $HOUDINI_USER_PREFS_DIR on startup. |
Tue. June 23, 2026 | |
| 21.0.756 | Packages - Add support for skipping specific packages at startup |
Tue. June 23, 2026 | |
| 21.0.755 | Fixed rendering of the environment light background when a render delegate is active in the LOPs viewport. |
Mon. June 22, 2026 | |
| 21.0.755 | Removed collision presets from the Plugin Settings for Unreal 5.8 as there a bug in 5.8 which casuses a crash when they are displayed. |
Mon. June 22, 2026 | |
| 21.0.755 | Fixed an issue with the launchers login where it could get into a state where the website was rate limiting the launcher causing the user to not be able to login. |
Mon. June 22, 2026 | |
| 21.0.755 | Fixed issue attempting to maximize a pane in a single pane desktop. Fixed issues where the maximize and maximize horizontally/vertically hotkeys did not update the corresponding toggles/labels. |
Mon. June 22, 2026 | |
| 21.0.753 | Fixed a bug where there could be flickering or corruption displaying some geomtry |
Sat. June 20, 2026 | |
| 21.0.753 | Fixed a bug where there would be z-fighting on the faces of bounding boxes with 0 width in bounding box display mode |
Sat. June 20, 2026 | |
| 21.0.752 | Fixed a GLTF ROP crash when exporting electra kinefx animation. It was related to the shop_materialpath primitive string attribute and material_override attribute. |
Fri. June 19, 2026 | |
| 21.0.751 | Added support for Unreal 5.8. |
Thu. June 18, 2026 | |
| 21.0.750 | Fixed a bug where background images sources from COP nodes would display incorrectly in the viewport |
Wed. June 17, 2026 | |
| 21.0.748 | husk should no longer warn about being unable to stitch husk:null_raster when auto-stitching some render product types for some render delegates. |
Mon. June 15, 2026 | |
| 21.0.748 | Fixed a bug where polygon surface primitives would not draw in the viewport if a hair material was applied to them at the Object level |
Mon. June 15, 2026 | |
| 21.0.745 | Fixed an issue with the TOP status bar drop down showing an incorrect work item when selecting items in a dynamic node, and fixed a potential crash when the status bar updates while the current scene file is being changed. |
Fri. June 12, 2026 | |
| 21.0.745 | Fixed a regression in karma CPU where secondary rays from uniform volumes applied to single-sided mesh would fail to self-shadow or self-intersect. This bug was introduced in 21.0.540. |
Fri. June 12, 2026 |