Houdini Main Changelogs

19.5.565

Fixed Houdini crash on startup when the "Load payloads by default in new LOP networks" preference is turned off.

Fri. March 24, 2023
19.5.564

"Replace Previous Bake" will now remove foliage instances when the Foliage Type is specified for an instancer when baking.

Fri. March 24, 2023
19.5.564

Fix a rare case in the Vellum Solver where simulating very small triangles with Triangle Stretch constraints could lead to NAN values when using the CPU OpenCL driver.

Thu. March 23, 2023
19.5.564

Fixed a potential crash visualizing UV borders after a topological change is made to the geometry.

Thu. March 23, 2023
19.5.564

Fixed a bug where HoudiniGL would not properly hide/expose geometry when changing the requested set of geometry purposes to render.

Thu. March 23, 2023
19.5.564

Fixed bug where python states could reference an obsolete python object.

Thu. March 23, 2023
19.5.564

Add support for starting sesinetd or hserver through hkey without first having to start hkey with admin privileges.

Thu. March 23, 2023
19.5.563

Fixed a bug with subd meshes where a large discrepancy between the sizes of neighbouring faces could lead to under-tessellation and potentially cause faceting or distortions in attribute evaluations.

Wed. March 22, 2023
19.5.563

Fixed a bug with subd meshes where a large discrepancy between the sizes of neighbouring faces could lead to under-tessellation and potentially cause faceting or distortions in attribute evaluations.

Wed. March 22, 2023
19.5.563

Fix parsing of HOUDINI_FPS environment variable to support floating point numbers.

Wed. March 22, 2023
19.5.562

Fixed crashing bug in Joint Capture Paint SOP when restoring weight values from the data parm.

Tue. March 21, 2023
19.5.562

Fixed a crash when evaluating per-point or per-vertex string attributes on subd meshes.

Tue. March 21, 2023
19.5.560

Fixed an issue where foliage would remain in Unreal after deleting an HDA output.

Mon. March 20, 2023
19.5.561

Fixed bugs where some LOP state hotkeys were registered as SOP state hotkeys.

Mon. March 20, 2023
19.5.561

Bumped the HDK ABI version due to a change in the signature of GABC_Util::getObjectList() that changes its ABI but necessary to avoid a potential race condition. The caller now provides storage for the returned paths.

Mon. March 20, 2023
19.5.561

Fixed a bug that could result in a crash after an item is evicted from the Alembic archive cache.

Mon. March 20, 2023
19.5.561

Component Output LOP no longer uses the built-in `@ropcook` context option for internal behavior. This resolves a case where clicking __Render to Mplay__ on a USD Render ROP would cause viewport to update or re-render.

Mon. March 20, 2023
19.5.560

Fixed typo in the label for the Multiple Viewport hotkey context.

Sun. March 19, 2023
19.5.559

Fixed bug where the file chooser may attempt to access freed memory.

Sat. March 18, 2023
19.5.558

Fixed conditions that were resulting in -nan values in output attributes from the Poly Reduce 2.0 SOP.

Fri. March 17, 2023
19.5.558

Fixed an HQueue bug where Mantra render jobs failed when executed on Windows machines configured to the Japanese language.

Fri. March 17, 2023
19.5.557

Fixed an issue where cooked landscapes in UE5 are not deleted when the HDA is recooked

Fri. March 17, 2023
19.5.557

Fixed a bug where area lights under variance convergence mode would take an extra sample in direct lighting even when noise is below threshold.

Thu. March 16, 2023
19.5.557

husk now calls Resolve() before mapping a render buffer.

Thu. March 16, 2023
19.5.557

Fixed a bug where, under variance convergence mode, matte holdout objects would always cast maximum number of secondary rays allotted when there are no holdout AOVs present and take longer to render.

Thu. March 16, 2023