Houdini Main Changelogs

Houdini 18.0.419 Fixed issue with OBJ level HDAs having to be recooked manually in order for geometry nodes contained within the network to be updated. yesterday
Houdini 18.0.419 Fix bug in Bone Capture Lines SOP where it was generating incorrect rest transforms for polygonal line inputs. Also added missing drop-down menu for the Group parameter. yesterday
Houdini 18.0.419 Unity plugin: Changed the HDA preset saved file extension to .heupreset from .preset, since Unity uses the latter for its own preset file format. yesterday
Houdini 18.0.419 If the plugin fails to create a material for a mesh face, the plugin will no longer reattempt to create the material when processing other faces that use the same material. This will drastically speed up the cook time for an HDA when one or more of its materials cannot be created for some reason. yesterday
Houdini 18.0.419 Fixed an issue with the Geometry Import TOP not cooking correctly when the Houdini session was set to Manual Update mode. yesterday
Houdini 18.0.419 Unity plugin: Added support for loading assets from Packages/, besides the default Assets/ folder, which fixes loading assets deployed using Unity's new package manager. yesterday
Houdini 18.0.419 Added a soho property parameter, 'soho_ipr_stop', to execute scripts when IPR Stop button is pressed. yesterday
Houdini 18.0.419 Added new LOP_LayerCheckpoints member data to all LOP_Node objects, which will require a recompile of all LOP plugins. yesterday
Houdini 18.0.419 Improved the performance of the Stage Manager LOP by caching the results of previous cooks. yesterday
Houdini 18.0.419 Fixed an HQueue bug where render jobs could not be submitted for Karma LOP nodes. yesterday
Houdini 18.0.419 Fixed an issue with PDG's job-side work item deserialization failing when it encountered a PyObject attribute that it can't load. yesterday
Houdini 18.0.419 Fixed a bug where the Linked Parameters Python Panel example failed to load. yesterday
Houdini 18.0.419 Fixed the display of USD-generated error messages in the node info window. Previously the messages were often filled with HTML symbols like "<". yesterday
Houdini 18.0.418 Added the ability to override the node name of the output geometry using a detail string attribute named "hemax_node_name_output". Thu. March 26, 2020
Houdini 18.0.418 Common attributes in a work item batch are now accessible on the batch itself, as well as on the subitems inside of the batch. Thu. March 26, 2020
Houdini 18.0.418 Fixed an issue with Material prim input interface for auto-wrapped VEX shaders, where Parm VOPs were not defining such inputs. Thu. March 26, 2020
Houdini 18.0.418 Unity plugin: Fixed up the input height field size and position when using grid spacing greater than 1. Updated documentation on correctly generating unity terrain using height fields, and using terrain as inputs, in terms of sampling, sizes, and grid spacing. Thu. March 26, 2020
Houdini 18.0.418 There are new command line options in husk to control I/O redirection: --stdout, --stderr, --append-stdout, --append-stderr can be used to redirect output and errors to log files. On Windows, there are two special files (consolewait and consolenowait) which will redirect output to a console window. Thu. March 26, 2020
Houdini 18.0.418 There's a new verbosity option for husk. The -Ve option will turn elapsed time stamps on. This can be combined with other verbosity options (for example -V3e will set the verbosity level to 3 and turn on elapsed time). Thu. March 26, 2020
Houdini 18.0.418 Speculative fix to avoid crash when deleting a malformed utf-8 text in an input field. Thu. March 26, 2020
Houdini 18.0.418 Updated HDK documentation to reflect that GA_Primitive subclasses must now override copySubclassData() instead of copyUnwiredForMerge(), and that the merge constructor is no longer a thing. Thu. March 26, 2020
Houdini 18.0.418 Eliminated crashes in the Instancer LOP when the Set Orientations or Set Scales parameters were disabled. Thu. March 26, 2020
Houdini 18.0.418 Fixed issues where the SOP Import LOP could produce invalid path references for instance prototypes or volume fields. Thu. March 26, 2020
Houdini 18.0.418 Unity plugin: Changed terrain generation (export) to expect height field with corner sampling, instead of center sampling as previous default. Changed input terrain (import) to use corner sampling for height field. These changes allow to roundtrip terrain tiles to height fields properly while maintaining the size and position. Fixed up tab size on all source code and updated copyright date. Thu. March 26, 2020
Houdini 18.0.418 Added HAPI_HeightFieldSampling and HAPI_CreateHeightFieldInput to specify sampling type for input height field node. Deprecated HAPI_CreateHeightfieldInputNode. Bumped HAPI version. Thu. March 26, 2020