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Houdini Main Changelogs

Houdini 16.0.654 Fixed a bug in packed Alembic primitives that could cause a crash when a primitive represented a polygon mesh with multiple references to the same point. yesterday
Houdini 16.0.654 Fixed a bug causing unnecessary copying of attributes in a few cases, and causing false positives when debugging. yesterday
Houdini 16.0.654 Added an option on the cone twist constraint to allow the rotation limits to be initially violated. In this case, the limits will not be enforced but further rotation will be prevented. This can allow a ragdoll to naturally move back within the rotation limits, instead of introducing sudden popping at the beginning of the simulation. yesterday
Houdini 16.0.654 Fixed a Windows-only bug where the main Houdini window would sometimes pop up in front of other application windows even when Houdini is not the active application. yesterday
Houdini 16.0.653 Compiled blocks will no longer be stuck time dependent if at some point they had a time dependent input. Tue. June 27, 2017
Houdini 16.0.653 Added "Constrain by Maximum Roughness" option (under Shading tab in Mantra ROP). Enabling this option will clamp minimum roughness values in GGX BSDFs by the maximum roughness value propagated down the ray chain, which can dramatically reduce indirect specular noise in cases where a glossy surface is reflected by rougher surface. Tue. June 27, 2017
Houdini 16.0.653 Fixed a bug where multi-line text parameters from different nodes shared the same undo stack. This caused undo'ing in one parameter to pull in changes from another parameter. Tue. June 27, 2017
Houdini 16.0.653 Using reverse color model formats (BGR) such as TGA and BMP for sprites and UDIM textures now display properly in the viewport. Tue. June 27, 2017
Houdini 16.0.653 Fix for setting vertex colours in Unity versions 5.1 and prior. Tue. June 27, 2017
Houdini 16.0.653 Fixed a bug in the Guide Groom SOP that caused guides to jump to the origin when "Lock Roots In Place" was disabled.

This was happening because the required skin geometry wasn't evaluated properly within the compiled block in the HDA.

Tue. June 27, 2017
Houdini 16.0.653 Tag the background images in the Render and Composite Views with the appropriate colorspace so that they can be color corrected. Tue. June 27, 2017
Houdini 16.0.653 Fix for vertex colour generation (bug caused blue tint when using vertex colours, eg. particle system shaders) Tue. June 27, 2017
Houdini 16.0.653 Fixed a bug that caused docstrings to be missing from several HOM methods. Tue. June 27, 2017
Houdini 16.0.653 Fixed a bug in the Hair Generate object where the object transform of Skin VDBs sourced from SOPs wasn't taken into account. Tue. June 27, 2017
Houdini 16.0.653 Fixed a Windows-only bug where the "Always on Top" system menu item was sometimes added multiple times to the same window. Tue. June 27, 2017
Houdini 16.0.653 The Group Delete and Group Rename SOPs now support vertex groups. Tue. June 27, 2017
Houdini 16.0.652 hcustom on Windows now gives a clearer error message if the MSVCDir environment variable is set but doesn't refer to a valid VC directory. Mon. June 26, 2017
Houdini 16.0.652 Fixed Houdini so that dialogs are always on top of the window that opened them whether it is the main window or a floating window. Mon. June 26, 2017
Houdini 16.0.652 Diffing two images in MPlay (and related viewers) preserves the colorspace of the primary image. Mon. June 26, 2017
Houdini 16.0.652 The help example for setVoxelSliceFromString has a missing * restored. Mon. June 26, 2017
Houdini 16.0.652 Fixed issues when using both the Wacom tablet stylus and mouse for paint operations. The pressure from the stylus was used for the mouse. This caused the mouse to have zero pressure if the stylus was hovered over the tablet. Mon. June 26, 2017
Houdini 16.0.652 Fixed a bug that prevented the creation of bundles that could accept either SHOP or VOP based materials. Mon. June 26, 2017
Houdini 16.0.649 The Group Promote and Group Expression SOPs now support vertex groups. Group Promote also has an option to convert to an integer attribute afterward, and has a bug fixed when converting from edge to primitive group and "Include Only Elements Entirely Contained in Original Group" is enabled when there are primitives other than closed polygons. Fri. June 23, 2017
Houdini 16.0.649 Fixed a bug in the Alembic packed primitive that caused it to incorrectly use the vertex attribute filter when loading point attributes on point meshes. Fri. June 23, 2017
Houdini 16.0.649 Fixed a viewport MSS crash when applying stylesheets to agents with different layers that share shapes. Fri. June 23, 2017
Houdini 16.0 | Houdini 15.5 | Houdini 15.0 | Houdini 14.0 | Houdini 13.0 | Houdini 12.5 | Houdini 12.1 | Houdini 12.0