Houdini Main Changelogs

21.0.626

Added Add, Subtract, Multiply, Divide, and Negate callbacks for Vector4. Also added additional callbacks for Vector2 so that all vector types have parity.

Fri. February 13, 2026
21.0.626

Improve performance for wireframe index list generation of polygon primitives where many vertices share points

Fri. February 13, 2026
20.5.874

Prevents crashing in Remesh 2.0 SOP due to non-manifold topology.

Fri. February 13, 2026
21.0.626

Prevents crashing in Remesh 2.0 SOP due to non-manifold topology.

Fri. February 13, 2026
20.5.873

Fixed a bug where packed Alembic primitives wouldn't update properly after using the "Reload Geometry" button on the Alembic SOP

Thu. February 12, 2026
21.0.625

Fixed a bug where packed Alembic primitives wouldn't update properly after using the "Reload Geometry" button on the Alembic SOP

Thu. February 12, 2026
21.0.625

Fixed visual issues with edge selection highlighting z-fighting with wireover or wireframe edges

Thu. February 12, 2026
20.0.1345

Parameter VOP's "Provide Menu" menu has two new entries to allow the defined parameter to evaluate as token's integer value rather than index.

Thu. February 12, 2026
20.5.873

Parameter VOP's "Provide Menu" menu has two new entries to allow the defined parameter to evaluate as token's integer value rather than index.

Thu. February 12, 2026
21.0.625

Parameter VOP's "Provide Menu" menu has two new entries to allow the defined parameter to evaluate as token's integer value rather than index.

Thu. February 12, 2026
21.0.624

Fix bug in the APEX Animate viewport state where framing with no controls selected would include the bounding box of hidden character geometry.

Wed. February 11, 2026
21.0.624

When a USD ROP save operation is set to strip off data from above layer breaks, the layers above the layer break would be removed from the stage, then added back to cook the next frame, then removed again, etc. for each frame. This could incur significant recomposition costs and slow the export. Now the layers above the layer break are stripped off during the save operation without altering the stage and avoiding the recomposition.

Wed. February 11, 2026
21.0.624

Update the help card for Karma Rayswitch VOP.

Wed. February 11, 2026
20.5.872

Fixed an issue where per-prim colors wouldn't be drawn on packed prims

Wed. February 11, 2026
21.0.624

Fixed an issue where per-prim colors wouldn't be drawn on packed prims

Wed. February 11, 2026
21.0.624

Fixed an issue in the Curve::2.0 state that was triggering downstream recooks when interrupting the state.

Wed. February 11, 2026
21.0.624

Character controls are now a valid snap target only when snapping to guides is enabled. Also fixed a bug where snapping to guides did not work snapping to other objects was disabled.

Wed. February 11, 2026
21.0.624

Bumped the HDK ABI version due to a new virtual method on HOM_SceneViewer and HOMUI_SceneViewer.

Wed. February 11, 2026
21.0.624

Added new option to snap to drawable geometry, defaulting to on. The snap to other objects option previously affected snapping to drawables unintentionally.

Wed. February 11, 2026
21.0.624

UI cleanup on the blendshape component.

Wed. February 11, 2026
21.0.624

Spline: Fixed a scale control that was not working. IKFK: fixed control offsets.

Wed. February 11, 2026
21.0.623

Fixed an issue with subframe interpolation of the bones that prevented the Otis Muscle andTissue Simulation recipe from working in Each Substep target mode in the Otis Solver.

Tue. February 10, 2026
21.0.623

Fixed bugs when the Otis Solver's Target Method was set to Each Substep and importing Stiffness and Damping or using an external SOP as the Constraint Target.

Tue. February 10, 2026
21.0.623

Fixed a bug where Mtlx Chiang Hair Roughness, Mtlx Deon Hair Absorption From Melanin, and Mtlx Chiang Hair Absorption From Color nodes always returned zero. Also fixes Mtlx Chiang Hair BSDF's tint parameters not functioning, and "Curve Direction" parameter not using the curve direction when nothing is wired in.

Tue. February 10, 2026
20.5.871

Fixed a bug where turning off the Enable Blendshapes display option for crowd agents did not reduce the VRAM usage if the agents had already been displayed.

Tue. February 10, 2026