Houdini Main Changelogs

19.0.664

Fixes a bug in the RBD Configure SOP where the menu for hard and glue pin constraints was inverted.

yesterday
19.0.663

The Edit Material Properties LOP will now bump metadata on any light filter primitives connected to the modified shader primitives. This forces a renderer update, where previously there would have been none.

Tue. June 28, 2022
19.0.663

Fixed a bug in the Bullet solver where the 'next_constraint_type' primitive attribute on the constraint geometry had no effect if the optional 'constraint_type' attribute did not exist. The 'constraint_type' attribute is now created by the solver if 'next_constraint_type' exists.

Tue. June 28, 2022
19.0.663

Fixed a crash in the Houdini Python 2 build that sometimes occurred when interrupting execution of a Python callback script.

Tue. June 28, 2022
19.0.662

Fixed a python error in Curve-2.0 that could arise after resetting the operations.

Mon. June 27, 2022
19.0.659

The Alembic ROP and Alembic SOP now support detail N and uv attributes.

Fri. June 24, 2022
19.0.659

Fixes an issue with the Karma ROP which would ignore phantom and matte objects if their visibility flag was turned off.

Fri. June 24, 2022
19.0.658

Fix particular python initialization failures on Windows when Houdini is installed into a path that goes through a symbolic link.

Thu. June 23, 2022
19.0.658

Fixed a bug where the Crowd State DOP's clip randomization could incorrectly select a clip alias (from the clip properties) from a different agent definition.

Thu. June 23, 2022
19.0.658

Fixed bug where the AttribPaint SOP state would force a jump back to the scene viewer tab if the pane tab was changed.

Thu. June 23, 2022
19.0.658

Fixed an issue where additive animation clips for agents could be incorrectly blended when the clip time was between two samples.

Thu. June 23, 2022
19.0.658

The SceneViewer.setUsingOCIO() command now properly changes the viewer in addition to the color correction UI.

Thu. June 23, 2022
19.0.657

Fixed an issue where the mouse cursor was too small when the UI scale was set to 150.

Wed. June 22, 2022
19.0.657

Fixed a bug where dicing two adjacent faces that have more than one shared edge could result in a bad mesh or a crash.

Wed. June 22, 2022
19.0.657

The LOP Import SOP now supports primitive patterns that use selection rules from the referenced LOP.

Wed. June 22, 2022
19.0.657

Fixed a very low level bug in VEX optimization that might have caused a deadlock when optimizing native code on Windows.

Wed. June 22, 2022
19.0.656

Fixed an issue with the reversefoot python state that was causing it to error when attempting to manipulate a handle.

Tue. June 21, 2022
19.0.656

Fixed reporting of Optix errors when karma has issues loading the Optix denoiser.

Tue. June 21, 2022
19.0.656

Flame field creation is now optional on the sparse smoke object and the pyro solver SOP. This allows for a very minor optimization for simulations that do not require this field.

Tue. June 21, 2022
19.0.656

UT_VoxelArray::extractSample functions is flagged as no discard to avoid ignoring the constant case and reading unitialized memory; and the location this was done internally is fixed.

Tue. June 21, 2022
19.0.656

Farthest projection onto overlapping heightfields should work as expected now.

Tue. June 21, 2022
19.0.656

Packed disk primitives will now be a little more robust when computing the bounding box for some corner cases

Tue. June 21, 2022
19.0.656

Fixed a macOS-only bug where interrupting the current operation did not close the interrupt dialog.

Tue. June 21, 2022
19.0.655

Fix missing name dependencies when adding new instances to ramp and multi-parms. This resulted in missing cases where ramp callbacks would be missed until the hip file was saved and reloaded.

Mon. June 20, 2022
19.0.655

Support for Maya 2023 has been added.

Mon. June 20, 2022