Houdini Main Changelogs
| 22.0.500 | Fixed a bug with windows clients not performing DNS _sesi-lm._tcp queries correctly resulting in users having to use the registry with the CNAME instead. |
yesterday | |
| 22.0.500 | Include the license id when logging a modification license fails to install. |
yesterday | |
| 22.0.500 | Fixed bugs on the Transform Driver Autorig component UI |
yesterday | |
| 22.0.500 | Fixed bugs on the Limb Autorig component UI. |
yesterday | |
| 22.0.499 | Fixed the Fetch LOP to once again allow fetching from LOP nodes with no outputs. |
Mon. November 9, 2026 | |
| 22.0.499 | Fix a bug where the Cable Split COP seed parameter had a fixed upper bound of 10,000. |
Mon. November 9, 2026 | |
| 22.0.499 | Update installed files on Windows to ensure we are shipping fontTools python libraries. |
Mon. November 9, 2026 | |
| 22.0.496 | Updated Houdini's USD tool to fix a couple potential crashes when displaying UsdSkel. |
Fri. November 6, 2026 | |
| 22.0.496 | Fixes for playbar bookmarks:
|
Fri. November 6, 2026 | |
| 22.0.496 | Fixed an exception in the APEX Animate state which would occur when re-labelling a constraint. |
Fri. November 6, 2026 | |
| 22.0.496 | Fixed an issue where the Lidar Import SOP was unable to read newer E57 files that contain index packets. |
Fri. November 6, 2026 | |
| 22.0.496 | Adjusted parameter labels on the Crowd Trigger DOP to replace 'Group Attribute' with 'Partition Attribute' to reduce confusion as these parameters require a string attribute |
Fri. November 6, 2026 | |
| 21.0.891 | The Houdini Engine plugin for Unreal Engine is now available for Unreal Engine 5.7 and 5.8 on macOS Apple Silicon. |
Thu. November 5, 2026 | |
| 22.0.495 | The Houdini Engine plugin for Unreal Engine is now available for Unreal Engine 5.7 and 5.8 on macOS. |
Thu. November 5, 2026 | |
| 22.0.495 | Fixed a potential crash in the LOP Import SOP when the LOP network's Resolver Context Asset Path was configured. |
Thu. November 5, 2026 | |
| 22.0.495 | Fixed issues where lights wouldn't be correctly masked out by light-linking and light-mask parameters |
Thu. November 5, 2026 | |
| 22.0.495 | Fixed an issue where playbar bookmarks hidden through the bookmark editor were still shown on the playbar. |
Thu. November 5, 2026 | |
| 22.0.495 | Add a new option to husk (--enable-usd-errors) to turn on error reporting from the USD library. The USD library can report many spurious errors which make it hard to identify other errors. However, sometimes, it's important to be able to track down USD errors. |
Thu. November 5, 2026 | |
| 22.0.495 | When setting the angle properly for the internal headlight, husk will now store a float rather than a double. |
Thu. November 5, 2026 | |
| 22.0.495 | Fixed a bug on the Abstract Control, where using ctrl + shift, didnt set the Y value. |
Thu. November 5, 2026 | |
| 22.0.495 | Added a Metadata signature to the Match UDIM COP. |
Thu. November 5, 2026 | |
| 22.0.495 | Bounds are now correctly calculated for COP Pyro Source Shape when using Cut Sphere. |
Thu. November 5, 2026 | |
| 22.0.494 | Fixed an issue in the ramp interface where moving several points at once sometimes caused other points to be moved. |
Wed. November 4, 2026 | |
| 22.0.494 | In the color editor, add the ability to change the color space of images in the Image tab. |
Wed. November 4, 2026 | |
| 22.0.494 | Fix blurriness in the hue ring of the color editor. |
Wed. November 4, 2026 |