CUSTOMER REELS

These Demo Reels feature the amazing work of Houdini customers worldwide. Congratulations to all the artists and studios responsible for these fantastic shots!

GALLERY

Sand decay statue R&D - Houdini
Eugenio Herrera
Forest River
Tyler Britton
Procedural Chestnut Shader
Lost Boys | School of VFX
Grad reel September 2017
Suraj Vadulas
Dystopian character
blackmilk3d
Houdini Meteor Sim
yuanfang jing
Houdini Smoke Sim
yuanfang jing

TUTORIALS

Houdini 16 Masterclass | Muscles Overview

In this overview video, we step through the basic workflow of adding muscles to an animated creature and applying them ...

Houdini 16 Masterclass | Heightfields

Houdini 16's new terrain tools are built on heightfields. Heightfields in Houdini are groups of 2D volumes displayed in the ...

Channel Packing Pyro Data using the Texture Sheets ROP

This video shows one of the ways you could pack multiple pieces of information into a single texture. The idea ...

Exploring Houdini's SOP Solver

Houdini's SOP Solver is the industry standard procedural modeling tool. In this course, Exploring Houdini's SOP Solver, you'll learn how ...

Houdini to Unity: Advanced Production Pipeline

Game development pipelines are a critical part of any game studio. Whether you're a one-man show or a company of ...

Procedural Cities with Houdini and Python

With expectations in VFX ever increasing, everything needs to be bigger, better, and faster than ever before. Huge environments are ...

Stereoscopic Fundamentals

Are you interested in bringing your animation and visual effects renders into the third dimension with stereoscopic 3D? In this ...

VEX-driven Procedural Hanging Vines | Part 7

In this episode I create the hanging vines for the floating islands. It took a while to bring you this ...

Cloth Simulation Tutorial

This quickstart tutorial goes through the steps of setting up the cloth simulation in Houdini, constraining cloth to body, and ...

Lego Explosion Based on Pyro Sim

This is a quick tutorial about creating Lego brick explosion effects in Houdini based on Pyro sim results. It started ...