© By Marina Bade

CUSTOMER REELS

These Demo Reels feature the amazing work of Houdini customers worldwide. Congratulations to all the artists and studios responsible for these fantastic shots!

TUTORIALS

Making Procedural Patterns

In this tutorial, we'll go over the steps in making a procedural pattern generation system. This system uses simple 2D ...

Build Menus Dynamically

When you are making your own tools in Houdini, building menus dynamically can be very useful. There is a bit ...

Let´s stir up a color map

Creating a FLIP tank. Enabling the Rest attribute on the FLIP solver and using it in the Material context to ...

Hollow Objects with Thickness

Create thickness and hollow out objects like containers or bottles. Procedural workflow is explored to create a hollow interior and ...

Procedural Modeling

Houdini was practically made for Procedural Modeling. Non-destructive modeling techniques are demonstrated while I build a simple bottle-like geometry. Download ...

“Stop” blaster shot! Houdini tutorial

Hey fellows, wanna present you my latest small tutorial on how to "suspend" blaster shot in the air in Houdini. ...

Crowd Workshop

This three-part workshop covers the key concepts of a usual crowd workflow. Starting with rigging, we will see how to ...

Exporting Scenes to Adobe After Effects

Have you wanted to bring your scene Cameras, Nulls and other object from Houdini directly into Adobe AfterEffects for additional ...

Making Liquid Drips Tutorial

In this tutorial, we'll be going over the steps for generating liquid drips in Houdini and rendering it inside Cinema4D. ...

Export Height Fields to Unreal Engine

Export Height Fields to UE4 using HDA's. Seamless integration and workflow between Houdini and UE4. Perfect for building game assets ...