NEW TERRAIN BUILDING, CHARACTER RIGGING, SHADING AND VFX WORKFLOWS
LEARN MORE
PROCEDURAL CONTENT CREATION TOOLS FOR FILM, TV AND GAMEDEV
FREE DOWNLOAD
BLOCKBUSTER VFX ON TIME & ON BUDGET
PROCEDURAL GAME ART FASTER THAN EVER BEFORE
DEVELOP NEW SKILLS & BECOME A HOUDINI MASTER
LEARNING PATHS
The Procedural in Motion presentations are now online - educational sessions on procedural 3D workflows for advertising and motion graphics.
New Horizons is a total conversion mod for the video game Stellaris. This mod allows players to select from a large number of civilizations in ...
Matthew Rouleau - a VFX Supervisor at Rodeo FX in Montreal - takes us behind the scenes of Game of Thrones Season 6. Matthew talks ...
Here is a tutorial on a topic I struggled with a lot when I first tried wrapping my head around ...
This is less tutorial and more sharing an experiment with you. Can we use Heightfields and Compositing Operators to generate ...
This tutorial is about creating and animating trees in Houdini FX in Procedural way . You will learn how to ...
This video introduces you to the terrain generation tools in Houdini. Using the Terrain desktop along with the shelf tools, ...
In this video we will deform an object using dynamics, then we will cache the deformed object at a specific ...
In this video I show you how you can read the code generated from a VOP node and turn it ...
In this quickstart tutorial, I will present the basic flow for preparing model, rigging, and applying existing animation (motion capture ...
Today we scale live dynamic objects and make the scaling affect the running sim. You’ll gain some insights into how ...
In this video we have three fluid tank (FLIP Tank) tests and we will compare between the simulation speed using ...
In this overview video, we step through the basic workflow of adding muscles to an animated creature and applying them ...