Many thanks to all of the artists that joined us for Houdini HIVE at GDC in San Francisco. An impressive line up of presenters provided unique insight into how Houdini techniques are used by gamedevs and studios. SideFX is pleased to be able to publish these presentations for you to view online, and thanks all the presenters for their contributions to the HIVE!
Whether you are a feature film VFX artist, a game developer or a commercial studio, Houdini 17.5 brings you new and enhanced tools to meet your most demanding production requirements. Houdini 17.5 is a important release that includes a number of key features including the introduction of PDG | Procedural Dependency Graph.
We connect with Peter Ridgway, Global CG Supervisor, and Miguel Mendez, Technical Artist, on how KING has developed a global platform of modular tools that enables artists to develop 3D environments for any KING game.