SideFX is pleased to announce the release of Houdini 16.5 – which continues Houdini 16’s push into character, rigging and animation enhancements – as well as adding a wide variety of new features and improvements in VFX, modelling, rendering and UI.
When Walt Disney Animation Studios’ Moana hit screens in 2016, it immediately connected with audiences of all ages. Directors Ron Clements and John Musker had found a story rich in Polynesian culture that was also daring, funny, dramatic and powerful.
Go behind the scenes with two senior artists at Guerrilla Games to learn how Houdini was used to help create some of the dazzling environments featured in Horizon Zero Dawn.
Ben Schrijvers demonstrates a river tools system - and Vladimir Lopatin walks through a cable generator.