GAME DEVELOPMENT

Game developers face a growing demand to build huge immersive worlds populated with vast amounts of content. In order for studios to achieve great gameplay while meeting deadlines and containing costs, a procedural approach using Houdini offers a smarter way to create quality games.

GAMES REEL

INDIE GAMEDEV

REALTIME FX

Bring feature film quality FX into your game with Houdini’s award-winning particle and dynamics tools. Houdini is ideal for prototyping in-game experiences using particles, fractured rigid body dynamics, fluids and more. Export to vertex caches, sprites, vectors, and flow maps to create optimized FX for your game.

MAFIA 3
Hangar 13

ENVIRONMENTS

Houdini makes it easy to create large scale environments using an art directable procedural workflow. Rapidly iterate throughout a project’s lifecycle to bring your environments to life.

FAR CRY 5

GHOST RECON WILDLANDS

ARY AND SECRET OF SEASONS

TERRAINS

Procedural terrain generation in Houdini uses heightfields to quickly layer shapes, add noise and run erosion simulations. Using a workflow similar to compositing, you can quickly achieve realistic terrains for use in your game engine.

TERRAIN TOOLS
ALEX DRACOTT

Image courtesy of Alex Draccot

PROCEDURAL MODELING

Whether you are building procedural content from scratch - or processing hi-res meshes from a sculpted or photogrammetry model - Houdini is a great tool for quickly delivering game-friendly artwork.

PROCEDURAL MODELING
Anastasia Opara

ROCK FORMATIONS
Saber Jlassi

HERDING ROCKS
Mike Lyndon


GAME DEVELOPMENT TOOLS

The Game Development Toolset is a collection of shelf tools and assets designed to speed up game workflows in Houdini. Developed by expert Technical Artists at SideFX, these tools range from managing LOD creation and texture baking to generating vertex animation textures for a wide range of FX.

MESH TILER
Take a collection of meshes distributed on a planar surface, and make sure the meshes are configured in a tileable layout.

TEXTURE SHEETS
This node helps with the generation of Flipbooks/Texture Sheets. Including the generation of normals.

VERTEX ANIMATION 
Export simulation data to texture files. This allows for effective vertex shader playback of your high resolution simulation.

SIMPLE BAKER
A Wrapper for the Games Baker at the SOP level. Takes a low mesh and a high mesh as the 2 inputs.

OSM IMPORTER
This node efficiently loads the Open Street Map files with tagged attributes on the buildings and streets.

IMPOSTER TEXTURES 
The impostor tool creates texture sheets to fake 3D objects in your game engine.

CINEMATICS

With Houdini’s rich history in feature film effects, it is the perfect tool for impactful cinematics and game trailers. Along with Houdini’s deep VFX feature set, powerful lighting tools and the Mantra renderer provide a high-quality and efficient look development pipeline.

AXIS

Houdini FX

All of HOUDINI CORE +

Pyro FX
Fluids
Rigid Bodies
Particles

Sand & Snow
Hair, Fur & Crowds

Houdini CORE

Procedural Modeling
Animation
Character Rigging
Lighting
Mantra Rendering
Terrain
Compositing

Houdini Indie

All the features of Houdini FX
$269 USD | Annual

Limited Commercial 
[<$100K USD]

Render up  to 4K x 4K

No Render watermark

Houdini Apprentice

All the features of Houdini FX

Non Commercial Usage

Render up to 1280x720 

Renderings are watermarked



SELECTED CUSTOMERS & PARTNERS


LEARN HOUDINI

Learn how to use Houdini’s node-based workflow to create optimized game art using tutorials created by industry professionals and by SideFX.