Learning Houdini

GETTING STARTED

As a creator of 3D animation and VFX for Film, TV, Video Games and VR, you need a combination of technical and creative skills. Houdini is perfect for bringing these worlds together as you explore, create and refine your CG projects from concept to final signoff. While Houdini has a wide variety of tools designed for generating CG content, it is its node-based procedural workflow that sets it apart because it makes it easier for you to create directable CG shots, explore multiple iterations and refine your work, even deep into production. As you learn Houdini, understanding how to leverage this approach will be important to your success.
Foundations
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Foundations | Overview
Robert Magee |  SIDEFX
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Foundations | Model Render Animate
Robert Magee |  SIDEFX
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Foundations | Nodes Networks Assets
Robert Magee |  SIDEFX
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Foundations | Destruction FX
Robert Magee |  SIDEFX
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Foundations | Smashing Wine Glass
Robert Magee |  SIDEFX
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Foundations | Procedural Assets for Unreal
Robert Magee |  SIDEFX
Basics
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Introduction to Houdini
5 LESSONS | ROHAN DALVI
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Houdini in 5 Minutes
19 LESSONS | ENTAGMA
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Games Quickstart
Simon Verstraete |  SIDEFX
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Houdini Kitchen for Games
14 LESSONS | SUSIE GREEN
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Houdini Isn't Scary
9 LESSONS | MOEEN SAYED
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Vellum Nodes
Paul Esteves |  SIDEFX
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Houdini For The New Artist
Tyler Bay
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The Core Essentials
Fraser Shiers
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CG Wiki | Quick Lessons
Matt Estela
Project-based Learning
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Cupcake Project | Modeling and Lookdev
Rohan Dalvi |  SIDEFX
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Houdini Practice Hour
4 LESSONS | HELGE MAUS
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Howdini101
Tim Van Helsdingen
Transition Guides
Maya to Houdini Transition Guide
Robert Magee | HOUDINI HIVE WORLDWIDE
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CG Wiki | Maya to Houdini
Matt Estela
Houdini Concepts for the Maya Artist
John Moncrief | SIGGRAPH
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Houdini for the Maya Artist
cgcircuit
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Softimage to Houdini Transition Guide
Jordi Bares