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For game artists learning Houdini for the first time, it is important to get a good understanding of how a procedural node-based approach works. In these quickstart tutorials, you will learn how to create geometry using both interactive and procedural techniques. You will learn about the importance of groups and attributes and how to wrap up your node networks into Houdini Digital Assets. These lessons covers important workflows needed to create procedural game art.

NOTE: Some of these lessons use the SideFX Labs tools. Make sure the latest release (non production build) is installed when doing this lesson.



Simon is a tech Artist that loves building procedural tools and assets. By adding more and more procedural approaches to his workflow, he is able to build 3D models with speed and flexibility. During his studies at Digital Arts and Entertainment, he taught himself how to work with Houdini. After his studies, he started working on Ary and the Secret of Seasons at eXiin. Currently he is a Houdini freelancer and focuses on creating procedural content.

More from Simon Verstraete


  • jmguevara 1 year, 2 months ago  | 

    Thanks so much

  • ar180 1 year, 2 months ago  | 

    How do you get the polycount number to show up?

    • ar180 1 year, 2 months ago  | 

      Nvm... Press D, go to Guides tab and switch on Geometry information

      • franman 1 year, 1 month ago  | 

        Thanx, I was wondering the same.

  • Sergey Filin 11 months, 1 week ago  | 

    It's awesome! Especially for the Houdini modeler. I regret that I didn't find it earlier. I could save so much time. But I still was able to learn a few useful tricks.
    Thank you, Simon!

  • Bolito 10 months, 1 week ago  | 

    Thank you for the subtitles.

  • o-d-d-d 9 months ago  | 


  • LuteLi 1 month, 3 weeks ago  | 

    This tutorial is great! Simple and clear.
    I would like to share it with my partners but language is a big problem.
    Can I add subtitles for this video in our national language?

  • xbluelion 3 weeks, 2 days ago  | 

    what's the difference between polygon and polygon mesh?

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