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For game artists learning Houdini for the first time, it is important to get a good understanding of how a procedural node-based approach works. In these quickstart tutorials, you will learn how to create geometry using both interactive and procedural techniques. You will learn about the importance of groups and attributes and how to wrap up your node networks into Houdini Digital Assets. These lessons covers important workflows needed to create procedural game art.
NOTE: Some of these lessons use the SideFX Labs tools. Make sure the latest release (non production build) is installed when doing this lesson.
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COMMENTS
jmguevara 3 years, 9 months ago |
Thanks so much
ar180 3 years, 9 months ago |
How do you get the polycount number to show up?
ar180 3 years, 9 months ago |
Nvm... Press D, go to Guides tab and switch on Geometry information
franman 3 years, 8 months ago |
Thanx, I was wondering the same.
Sergey Filin 3 years, 6 months ago |
It's awesome! Especially for the Houdini modeler. I regret that I didn't find it earlier. I could save so much time. But I still was able to learn a few useful tricks.
Thank you, Simon!
Bolito 3 years, 5 months ago |
Thank you for the subtitles.
o-d-d-d 3 years, 3 months ago |
+
LuteLi 2 years, 8 months ago |
This tutorial is great! Simple and clear.
I would like to share it with my partners but language is a big problem.
Can I add subtitles for this video in our national language?
xbluelion 2 years, 7 months ago |
what's the difference between polygon and polygon mesh?
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