Simon Verstraete

Simon_V

About Me

Simon is a tech Artist that loves building procedural tools and assets. By adding more and more procedural approaches to his workflow, he is able to build 3D models with speed and flexibility. During his studies at Digital Arts and Entertainment, he taught himself how to work with Houdini. After his...  more
EXPERTISE
Game Artist
INDUSTRY
Gamedev

Connect

LOCATION
Not Specified
WEBSITE

Houdini Skills

Availability

Not Specified

My Tutorials

obj-image Beginner
Project Skylark | Plant Pots
obj-image Beginner
Project Skylark | Trimsheet
obj-image Beginner
Project Skylark | Bottles
obj-image Beginner
Project Skylark | Rocks
obj-image Beginner
Project Skylark | Clouds
obj-image Beginner
Project Skylark | Bird House

My Talks

obj-image HIVE
Making Your Own COPs
obj-image HIVE
Exploring Copernicus for Real-time Usage
obj-image Tech Talk
World Building with Project Titan
obj-image HIVE
Procedural Workflows in Production
obj-image HIVE
Building Game Friendly Assets
obj-image HUG
Python States

My Collections

obj-image
Sci Fi Level Design

Recent Forum Posts

Day 6 | Motion: Swing July 6, 2020, 1:31 p.m.

The theme was Swing so made a swing tool. With python states you can add a swing and drag the mouse to control the length.
This uses no simulation just based on sin(time)

Day 2 | Elements: Wind July 2, 2020, 12:31 p.m.

Day 02 - Wind, Element
For this one I got inspiration from The legend of Zelda Spirit Tracks. This is one of the items in the game. Again fully made in Houdini!

Day 1 | Elements: Earth July 1, 2020, 4:26 p.m.

Quick rock generator. Feels like a good start for the first challenge/day. Excited to see what the upcoming days will bring