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Learn how to use the PyroFX tools to simulate smoke and render a flipbook to use in Unreal. If you are new to FX and simulation, this tutorial will be a great introduction because the simulation will be friendly for beginners.
Project Titan is an in-house tech demo designed to production test Houdini's procedural workflows while creating a 3D environment that leverages the latest technologies in Unreal. Click Here to learn more.
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COMMENTS
anon_user_41020027 2 years, 5 months ago |
This was great! Thanks.
anon_user_41020027 2 years, 4 months ago |
Hello Simon - is there a way to render the sprite sheet without the "Indie" watermark?
JaimeArevalo 2 years, 3 months ago |
Hello Simon, all these content is awesome. Thanks for share!
Are you gonna continue creating tutorials for the other tools? or The smoke tool is the last one?
Jaime,
JaimeArevalo 2 years, 3 months ago |
Actually I´m very interested in the pipes tool
h.s.simhan 2 years ago |
Hey, i wanted to know if we can use hda in blender?
Or can we export hda as a usdz and import in blender.
I recently started learning Houdini and so far your series is the best.
jay.fig225 1 year, 11 months ago |
Hi, I can not seem to find this looping node. I only see loop for each
ieracimarcodop 1 year, 8 months ago |
Hi! the project files are down :( other titan projects are up to download but this VAT project file link is down
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