We talk with Paris, France-based Mikros Image on their VFX work for feature films, commercials, animation, music videos etc - with a look at two recent projects: (1) Taj Mahal - where they used Hou...
Check out some of the great presentations from the SideFX booth and the Houdini SkillDev day at GDC 2017.
We talk with Glasgow's Axis - on their work for game trailers and cut scenes, TV commercials, VR theme park rides and more - including projects for Halo Guardians, Destiny, Guild Wars 2, Project Ov...
SideFX is pleased to announce the winners of the Marvelous Machines contest. There were lots of great entries and congratulations to everyone who entered.
Robert Boh-Chun Chen describes how he approaches the creation of immersive, personal VR experiences that go beyond what's possible in traditional film - and how he used Houdini's procedural techniq...
80 Level talks with Alexander Dracott about the new Houdini 16 terrain tools, which could offer some interesting alternatives to your standard World Machine workflow for environment design.
SideFX speaks with Ewan Croft, Eugene Kuczerepa and Martin Ruzicka from Hangar 13 on how they use Houdini for gamedev, including in their latest release, Mafia III.
Here's a look at some of the amazing games and VR projects that Houdini artists have been working on!
SideFX is excited to be back at GDC for another year of educational and inspiring Houdini-related presentations by both SideFX technical experts and industry professionals.
Houdini 16 enhances core modeling, rendering and animation tools while focusing on user experience, performance and scalability for Film, TV, Games, Advertising and VR