HOUDINI FOUNDATIONS | SMASHING WINE GLASS
In this lesson, you will smash a wine glass then slow down time to hold onto the big splash. This effect involves both an RBD simulation for the shattered glass and a fluid simulation for the wine. You will learn how to set up the dynamic network and output the simulations. Visual effect shots often involve a combination of different kinds of dynamic solvers and Houdini’s dynamic network is designed to achieve a unified result with these different solvers.
You will also use a retime node to slow down the simulation when it is at its most explosive then reverse time to return to the starting point. You will then move the simulations into Solaris/LOPS, set up lights and a camera, then render the shot using the Karma renderer.
NOTE: The PDF lesson has been updated to Houdini 19 while the videos were recorded in houdini 18.5. There are slight workflow differences. Please refer to the PDF when working in Houdini 19.
Research for this lesson by Michael Buckley