Robert Magee


About Me


Robert Magee is a Senior Product Marketing Manager at SideFX who has been working with Houdini for over 15 years. He has created lots of learning material and demos designed to help artists understand how going procedural with Houdini can benefit their work.


My Talks

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The Secret Language of Houdini
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Procedural Level Building in UE4
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Procedural Assets for UE4
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Houdini Engine for Unity and UE4
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Houdini Foundations
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Houdini Foundations - Dynamics

My Tutorials

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KineFX Rigging | Fur Dude
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Houdini Foundations | Smashing Wine Glass
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Houdini Foundations | Overview
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Houdini Foundations | Model, Render, Animate
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Houdini Foundations | Nodes, Networks & Digital Assets
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Create a Task Workflow to Build Cities

Recent Forum Posts

sideFX web Houdini install instructions are missing (404) July 23, 2021, 11:17 a.m.

You can get this information by going to the Help Desk and choosing the Installation category: []

We will look into why the download button is not getting you to this information.


Purchased Indie, and now UE4 does not allow me to use .HDALC June 29, 2021, 10:57 a.m.

If you have indie you can run the Houdini Engine with those assets with the Houdini Indie license. You need to remove the Houdini Engine for Unity/Unreal because that is for commercial pipelines.

If you want to set up a second computer to use your digital assets, you can use the FREE Houdini Engine Indie to handle .hiplc files.

Differences between FX and Core licenses June 7, 2021, 1:20 p.m.

You can also wrap up DOP networks into digital assets at the SOP or OBJ level and promote DOP parameters to the top level. These can be manipulated with a CORE license. Many of our new SOP level tools for vellum, rbd etc work this way.

FX is more for tool building or FX artists that need full control over everything.

The foundation guide has a description of this along with diagrams on page 46 and 44-45 []