Robert Magee


About Me


Robert Magee is a Senior Product Marketing Manager at SideFX who has been working with Houdini for over 15 years. He has created lots of learning material and demos designed to help artists understand how going procedural with Houdini can benefit their work.


My Talks

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The Secret Language of Houdini
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Procedural Level Building in UE4
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Procedural Assets for UE4
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Houdini Engine for Unity and UE4
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Houdini Foundations
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Houdini Foundations - Dynamics

My Tutorials

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Nodes, Networks & Digital Assets
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Create a Task Workflow to Build Cities
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Houdini Foundations Book
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Create Your Own Asset | UE4
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Animation Layers
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Mixamo To Houdini Cloth

Recent Forum Posts

Polywire not covering all curves Jan. 29, 2020, 5:12 p.m.

If you convert back to polygons after the carve it works - the conversion to bezier seems to knock things off. You might also want to fuse points from the different curves so the poly wire can branch.

Modeling primarily in Houdini Jan. 27, 2020, 4:04 p.m.

The attached video shows how to handle this - You can move the pivot point on the polyextrude handle to the end of the selected edge either using the RMB menu as shown in the video or you can press the INSERT key to detach - snap the handle to the endpoint and INSERT again to extrude with snapping now set up in the correct location.

HOUDINI FOUNDATIONS BOOK for version 18 Dec. 18, 2019, 1:48 p.m.

I am working on updated chapters right now that will be released next year in PDF format - There are some new chapters planned so a new printable book will be on hold until they are all ready.