Robert Magee


About Me


Robert Magee is a Senior Product Marketing Manager at SideFX who has been working with Houdini for over 15 years. He has created lots of learning material and demos designed to help artists understand how going procedural with Houdini can benefit their work.


My Talks

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The Secret Language of Houdini
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Procedural Level Building in UE4
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Procedural Assets for UE4
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Houdini Engine for Unity and UE4
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Houdini Foundations
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Houdini Foundations - Dynamics

My Tutorials

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Nodes, Networks & Digital Assets
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Create a Task Workflow to Build Cities
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Houdini Foundations Book
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Create Your Own Asset | UE4
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Animation Layers
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Mixamo To Houdini Cloth

Recent Forum Posts

Note to convert deleted! when creating an asset Oct. 4, 2019, 11:23 a.m.

If you can zip up your project directory and post it then I can look at what might have gone wrong.

Note to convert deleted! when creating an asset Oct. 2, 2019, 12:07 p.m.

Since the project directory has been defined, both $JOB and $HIP will join to the same subdirectory. That shouldn't be your issue. I have encountered this from time to time with the asset menu but haven't been able to repeat the problem in a way that I can report it as a bug.

Another approach is to Select the nodes, put them into a subnetwork in the Node view then RMB-click on the subnetwork and choose “Create Digital Asset” - if that doesn't work then I'm not sure what the issue is.

Help! Houdini Terrain HDA appearing differently in Unreal Sept. 13, 2019, 11:23 a.m.

I am thinking that the version you like is an unlocked version of the asset and the one you don't is a locked asset. Maybe you have edits in the unlocked asset that haven't been saved to the asset definition. If you RMB-click on the unlocked asset and choose “Save node Type” or select the asset and use “Asset > Save Asset >…” then the changes will become part of the definition and the locked asset will pick up the new look. Then it will work in UE4 as well.