Robert Magee


About Me


Robert Magee is a Senior Product Marketing Manager at SideFX who has been working with Houdini for 20 years. He has created lots of learning material and demos designed to help artists understand how going procedural with Houdini can benefit their work.


My Talks

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The Secret Language of Houdini
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Procedural Level Building in UE4
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Procedural Assets for UE4
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Houdini Engine for Unity and UE4
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Houdini Foundations
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Houdini Foundations - Dynamics

My Tutorials

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Foundations Book
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Foundations | Procedural Assets for Unreal
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Foundations | Nodes Networks Assets
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Foundations | Model Render Animate
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Foundations | Overview
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Foundations | Destruction FX

Recent Forum Posts

THE JUDGING BEGINS Jan. 10, 2023, 1:13 p.m.

Just finishing up the judging - the judges looked very carefully at each entry so this took a little extra time. Will announce the winners some time soon.


I want to manipulate HDA attributes during gameplay in Unrea Jan. 9, 2023, 11:35 a.m.

Houdini Engine is not designed for runtime. It is meant as a tool for creating game art.

When you manipulate things Unreal connects to Houdini to cook the nodes and deliver the results. Houdini would not be available when people play your game.

Houdini curve - numeric input Jan. 6, 2023, 4:54 p.m.

Use the Edit mode in the curve tool, select the point and press p. Set Center x, y and z to the desired point in space.